fixes
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@@ -201,7 +201,7 @@ public class GameEngine
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// Efekt Sediem
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else if (firstRank == Rank.Seven)
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{
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int addedPenalty = cards.Count * 2;
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int addedPenalty = cards.Count * 3;
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State.PendingDrawCount += addedPenalty;
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var redSeven = cards.FirstOrDefault(c => c.IsRedSeven);
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@@ -325,7 +325,7 @@ public class GameEngine
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// Efekt Sedmy
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if (card.IsSeven)
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{
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State.PendingDrawCount += 2;
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State.PendingDrawCount += 3;
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// Červená sedma vracia do hry
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if (card.IsRedSeven && State.Rules.RedSevenRevives && State.LastFinishedPlayer != null && State.LastFinishedPlayer != player)
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@@ -353,7 +353,7 @@ public class GameEngine
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player,
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Card: card,
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ExtraData: State.PendingDrawCount,
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Message: $"⚡ Sedma! Ďalší hráč berie {State.PendingDrawCount} karty."
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Message: $"⚡ Sedma! Ďalší hráč berie {State.PendingDrawCount} {(State.PendingDrawCount < 5 ? "karty" : "kariet")}."
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));
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}
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}
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