fixes
This commit is contained in:
@@ -1,7 +1,15 @@
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@namespace Faraon.Client.Components
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<div class="player-slot @PositionClass">
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<div class="player-slot @PositionClass @(IsCurrentTurn ? "active-turn-slot" : "")">
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<div class="avatar-badge @(IsCurrentTurn ? "active-turn" : "") @(Player.IsSkipped ? "is-skipped" : "") @(Player.HasFinished ? "is-finished" : "")">
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@if (IsCurrentTurn && !Player.HasFinished && !Player.IsEliminated)
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{
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<div class="turn-indicator-badge">
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<span class="turn-indicator-dot"></span>
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<span class="turn-indicator-text">NA ŤAHU</span>
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</div>
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}
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@if (Player.HasFinished)
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{
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<div class="badge-finished-pos">
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@@ -24,9 +24,9 @@ else
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</span>
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}
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</div>
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<div style="font-size: 0.95rem; font-weight: 700; color: #a3b899;">
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<div class="turn-header-info">
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Ťah #@Engine.State.TurnCount • Na rade:
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<span style="color: var(--gold); font-weight: 900;">
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<span class="active-turn-header-player">
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@Engine.State.CurrentPlayer.Avatar @Engine.State.CurrentPlayer.Name
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</span>
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</div>
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@@ -98,13 +98,20 @@ else
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</div>
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<!-- Spodný slot: Aktívny hráč v zobrazení -->
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<div class="slot-bottom">
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<div class="slot-bottom @(IsViewingPlayerTurn ? "active-turn-slot" : "")">
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<div class="avatar-badge @(IsViewingPlayerTurn ? "active-turn" : "") @(ViewingPlayer.IsSkipped ? "is-skipped" : "")"
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style="margin-bottom: 8px;">
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@if (IsViewingPlayerTurn && !ViewingPlayer.HasFinished && !ViewingPlayer.IsEliminated)
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{
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<div class="turn-indicator-badge">
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<span class="turn-indicator-dot"></span>
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<span class="turn-indicator-text">SI NA ŤAHU</span>
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</div>
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}
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<div style="display: flex; align-items: center; gap: 8px;">
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<span class="avatar-icon">@ViewingPlayer.Avatar</span>
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<span class="avatar-name">@ViewingPlayer.Name</span>
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<span class="avatar-card-count">(@ViewingPlayer.Hand.Count kariet)</span>
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<span class="avatar-card-count">(@ViewingPlayer.Hand.Count @(ViewingPlayer.Hand.Count == 1 ? "karta" : (ViewingPlayer.Hand.Count < 5 ? "karty" : "kariet")))</span>
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@if (Engine.State.Rules.OlympicMode)
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{
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<span style="font-size: 0.75rem; color: var(--gold); background: rgba(0,0,0,0.4); padding: 2px 8px; border-radius: 10px; border: 1px solid rgba(245, 176, 65, 0.4);">
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@@ -211,6 +218,7 @@ else
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private List<Player> ConfiguredPlayers = new();
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private RuleOptions ConfiguredRules = new();
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private Player? _previousTurnPlayer;
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private Player ViewingPlayer
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{
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@@ -260,6 +268,7 @@ else
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Engine.OnGameEvent += HandleGameEvent;
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Engine.StartGame(gamePlayers, ConfiguredRules);
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_previousTurnPlayer = Engine.State.CurrentPlayer;
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IsInLobby = false;
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LastEventMessage = "Hra začala! Veľa šťastia.";
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@@ -282,7 +291,7 @@ else
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await Fx.PlayCardDrawAsync();
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break;
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case GameEventType.SevenStacked:
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await Fx.PlaySevenStackAsync(Math.Max(1, e.ExtraData / 2));
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await Fx.PlaySevenStackAsync(Math.Max(1, e.ExtraData / 3));
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await Fx.TriggerDopamineBannerAsync($"🔥 +{e.ExtraData} KARIET!", "Trestná reťaz sediem", "triple");
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break;
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case GameEventType.AceSkipped:
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@@ -297,7 +306,6 @@ else
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break;
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case GameEventType.CardsBurned:
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await Fx.PlayBurnExplosionAsync();
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await Fx.TriggerDopamineBannerAsync("💥 SPÁLENÉ!", "Zhoda 4 kariet na stole", "quad");
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break;
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case GameEventType.PlayerFinished:
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case GameEventType.MatchWon:
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@@ -311,10 +319,27 @@ else
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await Fx.PlayHeartbeatAsync();
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}
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await CheckTurnTransitionAsync();
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StateHasChanged();
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});
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}
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private async Task CheckTurnTransitionAsync()
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{
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if (Engine == null || Engine.State.Players.Count == 0 || Engine.State.IsGameOver) return;
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var current = Engine.State.CurrentPlayer;
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if (_previousTurnPlayer != null && _previousTurnPlayer != current)
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{
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var prev = _previousTurnPlayer;
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_previousTurnPlayer = current;
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await Fx.AnimateTurnTransitionAsync(GetPlayerPosition(prev), GetPlayerPosition(current));
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}
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else
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{
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_previousTurnPlayer = current;
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}
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}
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private string GetPlayerPosition(Player player)
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{
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if (player == ViewingPlayer) return "bottom";
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@@ -114,6 +114,15 @@ public class FxService
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catch { }
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}
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public async ValueTask AnimateTurnTransitionAsync(string fromPosition, string toPosition)
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{
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try
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{
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await _js.InvokeVoidAsync("FaraonFx.animateTurnTransition", fromPosition, toPosition);
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}
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catch { }
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}
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public async ValueTask PlaySelectStepAsync(int step)
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{
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try { await _js.InvokeVoidAsync("FaraonFx.playSelectStep", step); } catch { }
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@@ -190,6 +190,26 @@ body, html {
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transition: all 0.3s ease;
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}
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.player-slot.active-turn-slot::before {
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content: '';
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position: absolute;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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width: 140%;
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height: 140%;
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background: radial-gradient(ellipse at center, rgba(245, 176, 65, 0.28) 0%, rgba(245, 176, 65, 0.08) 55%, transparent 75%);
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pointer-events: none;
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z-index: -1;
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border-radius: 50%;
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animation: aura-breathe 2.2s infinite ease-in-out alternate;
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}
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@keyframes aura-breathe {
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0% { transform: translate(-50%, -50%) scale(0.92); opacity: 0.6; }
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100% { transform: translate(-50%, -50%) scale(1.15); opacity: 1; }
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}
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.slot-top {
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grid-row: 1;
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grid-column: 2;
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@@ -208,6 +228,22 @@ body, html {
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.slot-bottom {
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grid-row: 3;
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grid-column: 1 / span 3;
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position: relative;
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}
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.slot-bottom.active-turn-slot::before {
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content: '';
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position: absolute;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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width: 320px;
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height: 120px;
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background: radial-gradient(ellipse at center, rgba(245, 176, 65, 0.22) 0%, rgba(245, 176, 65, 0.05) 50%, transparent 75%);
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pointer-events: none;
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z-index: -1;
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border-radius: 50%;
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animation: aura-breathe 2.2s infinite ease-in-out alternate;
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}
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.slot-center {
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@@ -219,6 +255,35 @@ body, html {
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gap: 20px;
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}
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/* TURN HEADER INFO */
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.turn-header-info {
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font-size: 0.95rem;
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font-weight: 700;
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color: #a3b899;
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display: flex;
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align-items: center;
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gap: 6px;
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}
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.active-turn-header-player {
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color: var(--gold);
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font-weight: 900;
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text-shadow: 0 0 10px rgba(245, 176, 65, 0.8);
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background: rgba(245, 176, 65, 0.15);
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padding: 2px 10px;
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border-radius: 12px;
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border: 1px solid rgba(245, 176, 65, 0.45);
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display: inline-flex;
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align-items: center;
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gap: 4px;
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animation: header-pulse 1.8s infinite alternate;
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}
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@keyframes header-pulse {
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0% { box-shadow: 0 0 4px rgba(245, 176, 65, 0.3); }
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100% { box-shadow: 0 0 16px rgba(245, 176, 65, 0.8); }
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}
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/* AVATAR BADGE */
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.avatar-badge {
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position: relative;
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@@ -230,19 +295,92 @@ body, html {
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border-radius: 16px;
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padding: 6px 12px;
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backdrop-filter: blur(8px);
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transition: all 0.3s cubic-bezier(0.175, 0.885, 0.32, 1.275);
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transition: all 0.35s cubic-bezier(0.175, 0.885, 0.32, 1.275);
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}
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.avatar-badge.active-turn {
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border-color: var(--gold);
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box-shadow: 0 0 20px rgba(245, 176, 65, 0.8), inset 0 0 10px rgba(245, 176, 65, 0.3);
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transform: scale(1.08);
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box-shadow: 0 0 25px rgba(245, 176, 65, 0.9), inset 0 0 12px rgba(245, 176, 65, 0.35);
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transform: scale(1.09);
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animation: turn-pulse 1.8s infinite;
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}
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@keyframes turn-pulse {
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0%, 100% { box-shadow: 0 0 15px rgba(245, 176, 65, 0.7); }
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50% { box-shadow: 0 0 25px rgba(245, 176, 65, 1), 0 0 40px rgba(245, 176, 65, 0.5); }
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0%, 100% { box-shadow: 0 0 16px rgba(245, 176, 65, 0.7); }
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50% { box-shadow: 0 0 30px rgba(245, 176, 65, 1), 0 0 45px rgba(245, 176, 65, 0.55); }
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}
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/* TURN INDICATOR BADGE (NA ŤAHU) */
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.turn-indicator-badge {
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position: absolute;
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top: -14px;
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left: 50%;
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transform: translateX(-50%);
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display: inline-flex;
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align-items: center;
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gap: 5px;
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background: linear-gradient(135deg, #ffd700, #f5b041);
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color: #11281d;
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font-size: 0.66rem;
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font-weight: 900;
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letter-spacing: 0.8px;
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padding: 2px 9px;
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border-radius: 12px;
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box-shadow: 0 2px 10px rgba(0, 0, 0, 0.6), 0 0 14px rgba(255, 215, 0, 0.8);
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border: 1.5px solid #ffffff;
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white-space: nowrap;
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z-index: 20;
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animation: turn-badge-float 1.8s ease-in-out infinite alternate;
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}
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@keyframes turn-badge-float {
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0% { transform: translateX(-50%) translateY(0); }
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100% { transform: translateX(-50%) translateY(-3px); }
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}
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.turn-indicator-dot {
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width: 6px;
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height: 6px;
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border-radius: 50%;
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background-color: #0d3824;
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box-shadow: 0 0 4px #0d3824;
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animation: dot-blink 1s ease-in-out infinite alternate;
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}
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@keyframes dot-blink {
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0% { opacity: 0.4; transform: scale(0.75); }
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100% { opacity: 1; transform: scale(1.25); }
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}
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/* TURN ARRIVAL EFFECT */
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.turn-arrived-pulse {
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animation: turn-arrival 0.55s cubic-bezier(0.175, 0.885, 0.32, 1.275) !important;
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}
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@keyframes turn-arrival {
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0% { transform: scale(1); }
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40% { transform: scale(1.18); box-shadow: 0 0 35px rgba(245, 176, 65, 1), 0 0 55px rgba(255, 215, 0, 0.8); }
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100% { transform: scale(1.09); }
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}
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/* TURN TRANSFER ORB */
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.turn-transfer-orb {
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position: fixed;
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width: 24px;
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height: 24px;
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border-radius: 50%;
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background: radial-gradient(circle at 35% 35%, #ffffff, #ffd700 45%, #ff8c00 85%, transparent);
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box-shadow: 0 0 18px rgba(255, 215, 0, 0.95), 0 0 36px rgba(245, 176, 65, 0.7);
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transform: translate(-50%, -50%);
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pointer-events: none;
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z-index: 998;
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filter: drop-shadow(0 0 10px rgba(245, 176, 65, 0.85));
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animation: orb-glow 0.38s infinite alternate;
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}
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@keyframes orb-glow {
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0% { transform: translate(-50%, -50%) scale(0.9); }
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100% { transform: translate(-50%, -50%) scale(1.25); }
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}
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.avatar-icon {
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@@ -461,6 +461,130 @@ window.FaraonFx = (function () {
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}
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}
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// --- TURN TRANSITION ANIMATION ---
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function getSlotElement(pos) {
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if (!pos) return null;
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const normalized = pos.replace('slot-', '');
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if (normalized === 'bottom') {
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return document.querySelector('.slot-bottom .avatar-badge') || document.querySelector('.slot-bottom');
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}
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return document.querySelector('.slot-' + normalized + ' .avatar-badge') || document.querySelector('.slot-' + normalized);
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}
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function playTurnPassSound() {
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if (isMuted) return;
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const ctx = getAudioContext();
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if (!ctx) return;
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const now = ctx.currentTime;
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const osc = ctx.createOscillator();
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const gain = ctx.createGain();
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osc.type = 'sine';
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osc.frequency.setValueAtTime(540, now);
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osc.frequency.exponentialRampToValueAtTime(820, now + 0.11);
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gain.gain.setValueAtTime(0.07, now);
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gain.gain.exponentialRampToValueAtTime(0.001, now + 0.13);
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osc.connect(gain);
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gain.connect(ctx.destination);
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osc.start(now);
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osc.stop(now + 0.14);
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}
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function animateTurnTransition(fromPosition, toPosition) {
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if (!fromPosition || !toPosition || fromPosition === toPosition) return Promise.resolve();
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return new Promise((resolve) => {
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const fromElem = getSlotElement(fromPosition);
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const toElem = getSlotElement(toPosition);
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const startPos = fromElem ? getElementCenter(fromElem) : getPositionCoords(fromPosition);
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const endPos = toElem ? getElementCenter(toElem) : getPositionCoords(toPosition);
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const container = document.getElementById('game-table-container') || document.body;
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const orb = document.createElement('div');
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orb.className = 'turn-transfer-orb';
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orb.style.left = `${startPos.x}px`;
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orb.style.top = `${startPos.y}px`;
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container.appendChild(orb);
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const midX = (startPos.x + endPos.x) / 2;
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const midY = Math.min(startPos.y, endPos.y) - 35;
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const duration = 380;
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const startTime = performance.now();
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function step(currentTime) {
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const elapsed = currentTime - startTime;
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const progress = Math.min(elapsed / duration, 1);
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const t = 1 - Math.pow(1 - progress, 3); // Ease out cubic
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// Quadratic Bezier curve
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const currentX = (1 - t) * (1 - t) * startPos.x + 2 * (1 - t) * t * midX + t * t * endPos.x;
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const currentY = (1 - t) * (1 - t) * startPos.y + 2 * (1 - t) * t * midY + t * t * endPos.y;
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orb.style.left = `${currentX}px`;
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orb.style.top = `${currentY}px`;
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if (particleCanvas && Math.random() < 0.4) {
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particles.push({
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x: currentX,
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y: currentY,
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vx: (Math.random() - 0.5) * 1.5,
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vy: (Math.random() - 0.5) * 1.5,
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gravity: 0,
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size: 3 + Math.random() * 3,
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color: Math.random() > 0.4 ? '#ffd700' : '#f5b041',
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shape: 'spark',
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life: 0.6,
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decay: 0.04,
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rotation: Math.random() * Math.PI
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});
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}
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if (progress < 1) {
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requestAnimationFrame(step);
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} else {
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orb.remove();
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if (toElem) {
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toElem.classList.remove('turn-arrived-pulse');
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void toElem.offsetWidth;
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toElem.classList.add('turn-arrived-pulse');
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setTimeout(() => toElem.classList.remove('turn-arrived-pulse'), 600);
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}
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if (particleCanvas) {
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for (let i = 0; i < 8; i++) {
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const angle = Math.random() * Math.PI * 2;
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const spd = 1.5 + Math.random() * 2.5;
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particles.push({
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x: endPos.x,
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y: endPos.y,
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vx: Math.cos(angle) * spd,
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vy: Math.sin(angle) * spd,
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gravity: 0.02,
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size: 3 + Math.random() * 3,
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color: '#ffd700',
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shape: 'spark',
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life: 0.7,
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decay: 0.035,
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rotation: Math.random() * Math.PI
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});
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}
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}
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playTurnPassSound();
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resolve();
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}
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}
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requestAnimationFrame(step);
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});
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}
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// --- PARTICLE ENGINE ---
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function initParticles(canvasId) {
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particleCanvas = document.getElementById(canvasId);
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@@ -912,6 +1036,7 @@ window.FaraonFx = (function () {
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triggerGoldStarExplosion,
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animateCardPlay,
|
||||
animateCardDraw,
|
||||
animateTurnTransition,
|
||||
toggleMute
|
||||
};
|
||||
})();
|
||||
|
||||
@@ -201,7 +201,7 @@ public class GameEngine
|
||||
// Efekt Sediem
|
||||
else if (firstRank == Rank.Seven)
|
||||
{
|
||||
int addedPenalty = cards.Count * 2;
|
||||
int addedPenalty = cards.Count * 3;
|
||||
State.PendingDrawCount += addedPenalty;
|
||||
|
||||
var redSeven = cards.FirstOrDefault(c => c.IsRedSeven);
|
||||
@@ -325,7 +325,7 @@ public class GameEngine
|
||||
// Efekt Sedmy
|
||||
if (card.IsSeven)
|
||||
{
|
||||
State.PendingDrawCount += 2;
|
||||
State.PendingDrawCount += 3;
|
||||
|
||||
// Červená sedma vracia do hry
|
||||
if (card.IsRedSeven && State.Rules.RedSevenRevives && State.LastFinishedPlayer != null && State.LastFinishedPlayer != player)
|
||||
@@ -353,7 +353,7 @@ public class GameEngine
|
||||
player,
|
||||
Card: card,
|
||||
ExtraData: State.PendingDrawCount,
|
||||
Message: $"⚡ Sedma! Ďalší hráč berie {State.PendingDrawCount} karty."
|
||||
Message: $"⚡ Sedma! Ďalší hráč berie {State.PendingDrawCount} {(State.PendingDrawCount < 5 ? "karty" : "kariet")}."
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@ public class RuleOptions
|
||||
public int InitialCardCount { get; set; } = 5;
|
||||
|
||||
/// <summary>
|
||||
/// Ak je zapnuté, sedma na sedmu pridáva ďalšie +2 karty (kumulácia trestu).
|
||||
/// Ak je zapnuté, sedma na sedmu pridáva ďalšie +3 karty (kumulácia trestu).
|
||||
/// </summary>
|
||||
public bool StackSevens { get; set; } = true;
|
||||
|
||||
|
||||
@@ -45,7 +45,7 @@ public class GameEngineTests
|
||||
|
||||
var played = engine.PlayCard(p1, sevenCard);
|
||||
Assert.True(played);
|
||||
Assert.Equal(2, engine.State.PendingDrawCount);
|
||||
Assert.Equal(3, engine.State.PendingDrawCount);
|
||||
Assert.Equal(p2, engine.State.CurrentPlayer);
|
||||
}
|
||||
|
||||
@@ -175,7 +175,7 @@ public class GameEngineTests
|
||||
|
||||
var played = engine.PlayCards(p1, sevens);
|
||||
Assert.True(played);
|
||||
Assert.Equal(4, engine.State.PendingDrawCount); // 2x sedma = +4 karty
|
||||
Assert.Equal(6, engine.State.PendingDrawCount); // 2x sedma = +6 kariet
|
||||
Assert.Equal(p2, engine.State.CurrentPlayer);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user