improvements
This commit is contained in:
@@ -124,11 +124,13 @@ public class FaraonAI : IFaraonAI
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private Card ChooseBestCardSmart(List<Card> playable, Player player, GameState state)
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{
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// 1. Ak čelíme sedme, prioritne zahráme obyčajnú sedmu pred Červenou sedmou (ak je niekto vonku, šetríme ju)
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// 1. Ak čelíme sedme, zahráme obyčajnú sedmu, Zeleného dolníka na zrušenie trestu, alebo Červenú sedmu
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if (state.PendingDrawCount > 0)
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{
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var regularSeven = playable.FirstOrDefault(c => c.IsSeven && !c.IsRedSeven);
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if (regularSeven != null) return regularSeven;
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var greenUnderKnave = playable.FirstOrDefault(c => c.IsGreenUnderKnave);
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if (greenUnderKnave != null) return greenUnderKnave;
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var redSeven = playable.FirstOrDefault(c => c.IsRedSeven);
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if (redSeven != null) return redSeven;
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}
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@@ -147,7 +149,7 @@ public class FaraonAI : IFaraonAI
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}
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// 4. Ak má Červenú sedmu a na stole je niekto na oživenie (LastFinishedPlayer), oživíme ho!
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if (state.Rules.RedSevenRevives && state.LastFinishedPlayer != null)
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if (state.Rules.RedSevenRevives && state.LastFinishedPlayer != null && state.ReviveTurnsRemaining > 0)
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{
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var redSeven = playable.FirstOrDefault(c => c.IsRedSeven);
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if (redSeven != null) return redSeven;
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@@ -12,9 +12,15 @@ public static class ActionValidator
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bool pendingSkip,
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RuleOptions rules)
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{
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// 1. Ak je na stole trest zo sedmy (napr. +2, +4, +6)
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// 1. Ak je na stole trest zo sedmy (napr. +3, +6, +9)
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if (pendingDrawCount > 0)
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{
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// Zelený dolník ruší sedmičky
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if (rules.GreenUnderKnaveCancelsSevens && card.IsGreenUnderKnave)
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{
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return true;
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}
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// Ak je povolené prebíjanie sediem, musí zahrať sedmu
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return rules.StackSevens && card.IsSeven;
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}
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@@ -38,6 +44,21 @@ public static class ActionValidator
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return true;
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}
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// 4b. Červená sedma v režime AnyCardOneRound sa môže zahrať na ľubovoľnú kartu
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if (card.IsRedSeven && rules.RedSevenMode == RedSevenMode.AnyCardOneRound)
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{
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return true;
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}
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// 4c. Zelený dolník v režime UniversalWildcard ide na čokoľvek a naňho ide čokoľvek
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if (rules.GreenUnderKnaveMode == GreenUnderKnaveMode.UniversalWildcard)
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{
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if (card.IsGreenUnderKnave || topCard.IsGreenUnderKnave)
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{
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return true;
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}
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}
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// 5. Ak bola zmenená farba Horníkom
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if (activeSuit.HasValue)
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{
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@@ -66,6 +87,10 @@ public static class ActionValidator
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// 1. Ak je na stole trest zo sedmy
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if (pendingDrawCount > 0)
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{
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if (rules.GreenUnderKnaveCancelsSevens && cards.Any(c => c.IsGreenUnderKnave))
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{
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return true;
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}
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return rules.StackSevens && cards.All(c => c.IsSeven);
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}
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@@ -87,6 +112,21 @@ public static class ActionValidator
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return true;
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}
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// 4b. Combo so Srdcovou/Červenou sedmou v režime AnyCardOneRound sa dá vyložiť na čokoľvek
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if (firstRank == Rank.Seven && cards.Any(c => c.IsRedSeven) && rules.RedSevenMode == RedSevenMode.AnyCardOneRound)
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{
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return true;
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}
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// 4c. Zelený dolník v režime UniversalWildcard
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if (rules.GreenUnderKnaveMode == GreenUnderKnaveMode.UniversalWildcard)
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{
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if (cards.Any(c => c.IsGreenUnderKnave) || topCard.IsGreenUnderKnave)
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{
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return true;
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}
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}
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// 5. Ak bola zmenená farba Horníkom
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if (activeSuit.HasValue)
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{
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@@ -31,6 +31,9 @@ public class GameEngine
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State.RoundLoser = null;
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State.RoundNumber = 1;
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State.LastFinishedPlayer = null;
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State.ReviveTurnsRemaining = 0;
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State.ReviveRoundsRemaining = 0;
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State.ReviveWindowInitialTurns = 0;
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State.TurnCount = 1;
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State.PendingDrawCount = 0;
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State.PendingSkip = false;
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@@ -205,11 +208,13 @@ public class GameEngine
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State.PendingDrawCount += addedPenalty;
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var redSeven = cards.FirstOrDefault(c => c.IsRedSeven);
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if (redSeven != null && State.Rules.RedSevenRevives && State.LastFinishedPlayer != null && State.LastFinishedPlayer != player)
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if (redSeven != null && State.Rules.RedSevenRevives && State.LastFinishedPlayer != null && State.LastFinishedPlayer != player && State.ReviveTurnsRemaining > 0)
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{
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var revived = State.LastFinishedPlayer;
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revived.FinishedPosition = null;
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State.LastFinishedPlayer = null;
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State.ReviveTurnsRemaining = 0;
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State.ReviveRoundsRemaining = 0;
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DrawCardsForPlayer(revived, 3);
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EmitEvent(new GameEvent(
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@@ -257,6 +262,20 @@ public class GameEngine
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));
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}
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}
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// Efekt Zeleného dolníka (rušenie sediem)
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else if (firstRank == Rank.UnderKnave && cards.Any(c => c.IsGreenUnderKnave) && State.Rules.GreenUnderKnaveCancelsSevens && State.PendingDrawCount > 0)
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{
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int canceled = State.PendingDrawCount;
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State.PendingDrawCount = 0;
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EmitEvent(new GameEvent(
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GameEventType.SevenCanceled,
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player,
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Cards: cards,
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ExtraData: canceled,
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Message: $"🍃 {player.Name} zahral Zeleného dolníka a ZRUŠIL trest {canceled} kariet!"
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));
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}
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// Ostatné karty
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else
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{
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@@ -328,11 +347,13 @@ public class GameEngine
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State.PendingDrawCount += 3;
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// Červená sedma vracia do hry
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if (card.IsRedSeven && State.Rules.RedSevenRevives && State.LastFinishedPlayer != null && State.LastFinishedPlayer != player)
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if (card.IsRedSeven && State.Rules.RedSevenRevives && State.LastFinishedPlayer != null && State.LastFinishedPlayer != player && State.ReviveTurnsRemaining > 0)
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{
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var revived = State.LastFinishedPlayer;
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revived.FinishedPosition = null;
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State.LastFinishedPlayer = null;
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State.ReviveTurnsRemaining = 0;
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State.ReviveRoundsRemaining = 0;
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// Doberie 3 karty
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DrawCardsForPlayer(revived, 3);
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@@ -382,6 +403,21 @@ public class GameEngine
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State.PendingSkip = true;
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}
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// Efekt Zeleného dolníka (rušenie sediem)
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if (card.IsGreenUnderKnave && State.Rules.GreenUnderKnaveCancelsSevens && State.PendingDrawCount > 0)
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{
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int canceled = State.PendingDrawCount;
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State.PendingDrawCount = 0;
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EmitEvent(new GameEvent(
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GameEventType.SevenCanceled,
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player,
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Card: card,
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ExtraData: canceled,
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Message: $"🍃 {player.Name} zahral Zeleného dolníka a ZRUŠIL trest {canceled} kariet!"
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));
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}
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// Kontrola, či hráč vyhral / skončil
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CheckPlayerFinish(player);
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@@ -538,7 +574,22 @@ public class GameEngine
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{
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int nextPos = State.Players.Count(p => p.HasFinished) + 1;
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player.FinishedPosition = nextPos;
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State.LastFinishedPlayer = player;
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if (State.Rules.RedSevenRevives)
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{
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State.LastFinishedPlayer = player;
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int maxRounds = State.Rules.RedSevenMode == RedSevenMode.ColorOrSevenThreeRounds ? 3 : 1;
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int activeCount = Math.Max(1, State.ActivePlayersCount);
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State.ReviveRoundsRemaining = maxRounds;
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State.ReviveTurnsRemaining = maxRounds * activeCount;
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State.ReviveWindowInitialTurns = State.ReviveTurnsRemaining;
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}
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else
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{
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State.LastFinishedPlayer = null;
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State.ReviveRoundsRemaining = 0;
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State.ReviveTurnsRemaining = 0;
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}
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EmitEvent(new GameEvent(
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GameEventType.PlayerFinished,
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@@ -682,6 +733,20 @@ public class GameEngine
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{
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if (State.IsGameOver || State.IsRoundOver) return;
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// Odpočet lehoty na oživenie
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if (State.LastFinishedPlayer != null && State.ReviveTurnsRemaining > 0)
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{
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State.ReviveTurnsRemaining--;
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int activeCount = Math.Max(1, State.ActivePlayersCount);
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State.ReviveRoundsRemaining = (int)Math.Ceiling((double)State.ReviveTurnsRemaining / activeCount);
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if (State.ReviveTurnsRemaining <= 0)
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{
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State.LastFinishedPlayer = null;
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State.ReviveRoundsRemaining = 0;
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}
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}
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int attempts = 0;
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do
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{
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@@ -126,4 +126,5 @@ public record Card(Suit Suit, Rank Rank)
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public bool IsAce => Rank == Rank.Ace;
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public bool IsHornik => Rank == Rank.OverKnave;
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public bool IsRedSeven => Rank == Rank.Seven && Suit == Suit.Hearts;
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public bool IsGreenUnderKnave => Rank == Rank.UnderKnave && Suit == Suit.Leaves;
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}
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@@ -7,6 +7,7 @@ public enum GameEventType
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CardsBurned,
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CardDrawn,
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SevenStacked,
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SevenCanceled,
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AceSkipped,
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AceCountered,
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SuitChanged,
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@@ -21,6 +21,9 @@ public class GameState
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public RuleOptions Rules { get; set; } = new();
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public bool IsGameOver { get; set; } = false;
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public Player? LastFinishedPlayer { get; set; }
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public int ReviveTurnsRemaining { get; set; } = 0;
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public int ReviveRoundsRemaining { get; set; } = 0;
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public int ReviveWindowInitialTurns { get; set; } = 0;
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public int TurnCount { get; set; } = 0;
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public TurnState TurnState { get; set; } = TurnState.Playing;
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public Player? PendingHornikPlayer { get; set; }
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@@ -1,5 +1,19 @@
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namespace Faraon.Core.Models;
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public enum RedSevenMode
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{
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Disabled,
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AnyCardOneRound,
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ColorOrSevenThreeRounds
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}
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public enum GreenUnderKnaveMode
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{
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Disabled,
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OnlyOnSevenOrUnderKnave, // Ruší sedmy, bežné pravidlá (Zeleň / Dolník)
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UniversalWildcard // Ruší sedmy, ide na čokoľvek a súper naňho môže dať čokoľvek
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}
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public class RuleOptions
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{
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/// <summary>
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@@ -18,9 +32,32 @@ public class RuleOptions
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public bool CounterAceWithAce { get; set; } = true;
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/// <summary>
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/// Červená sedma vracia do hry hráča, ktorý sa už zbavil všetkých kariet (posledného víťaza).
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/// Režim oživovania Červenou sedmou (Voľná do 1 kola, Klasická do 3 kôl, Vypnuté).
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/// </summary>
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public bool RedSevenRevives { get; set; } = true;
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public RedSevenMode RedSevenMode { get; set; } = RedSevenMode.ColorOrSevenThreeRounds;
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/// <summary>
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/// Či je oživovanie Červenou sedmou povolené.
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/// </summary>
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public bool RedSevenRevives
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{
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get => RedSevenMode != RedSevenMode.Disabled;
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set => RedSevenMode = value ? (RedSevenMode == RedSevenMode.Disabled ? RedSevenMode.ColorOrSevenThreeRounds : RedSevenMode) : RedSevenMode.Disabled;
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}
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/// <summary>
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/// Režim pre Zeleného dolníka (rušenie sediem a univerzálne vykladanie).
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/// </summary>
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public GreenUnderKnaveMode GreenUnderKnaveMode { get; set; } = GreenUnderKnaveMode.OnlyOnSevenOrUnderKnave;
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/// <summary>
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/// Či Zelený dolník ruší trest zo sediem.
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/// </summary>
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public bool GreenUnderKnaveCancelsSevens
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{
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get => GreenUnderKnaveMode != GreenUnderKnaveMode.Disabled;
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set => GreenUnderKnaveMode = value ? (GreenUnderKnaveMode == GreenUnderKnaveMode.Disabled ? GreenUnderKnaveMode.OnlyOnSevenOrUnderKnave : GreenUnderKnaveMode) : GreenUnderKnaveMode.Disabled;
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}
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/// <summary>
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/// Zahranie 4 rovnakých kariet naraz ("Spálenie"). Spáli kôpku a hráč hrá znova.
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@@ -33,9 +70,25 @@ public class RuleOptions
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public bool PassAndPlayPrivacyScreen { get; set; } = false;
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/// <summary>
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/// Rýchlosť AI ťahov v milisekundách (pre plynulé sledovanie animácií).
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/// Úroveň rýchlosti hry (1 = 0.5x, 2 = 0.75x, 3 = 1x Normálna, 4 = 1.5x Rýchla, 5 = 2.5x Turbo).
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/// </summary>
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public int AIDelayMs { get; set; } = 900;
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public int SpeedLevel { get; set; } = 3;
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/// <summary>
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/// Rýchlosť AI ťahov v milisekundách podľa zvolenej úrovne rýchlosti.
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/// </summary>
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public int AIDelayMs
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{
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get => SpeedLevel switch
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{
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1 => 1600,
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2 => 1200,
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4 => 500,
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5 => 200,
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_ => 900
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};
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set { }
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}
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/// <summary>
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/// Zvolený vizuálny štýl balíčka ("original" alebo "spongebob").
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