improvements
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@@ -126,4 +126,5 @@ public record Card(Suit Suit, Rank Rank)
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public bool IsAce => Rank == Rank.Ace;
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public bool IsHornik => Rank == Rank.OverKnave;
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public bool IsRedSeven => Rank == Rank.Seven && Suit == Suit.Hearts;
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public bool IsGreenUnderKnave => Rank == Rank.UnderKnave && Suit == Suit.Leaves;
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}
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@@ -7,6 +7,7 @@ public enum GameEventType
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CardsBurned,
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CardDrawn,
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SevenStacked,
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SevenCanceled,
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AceSkipped,
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AceCountered,
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SuitChanged,
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@@ -21,6 +21,9 @@ public class GameState
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public RuleOptions Rules { get; set; } = new();
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public bool IsGameOver { get; set; } = false;
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public Player? LastFinishedPlayer { get; set; }
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public int ReviveTurnsRemaining { get; set; } = 0;
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public int ReviveRoundsRemaining { get; set; } = 0;
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public int ReviveWindowInitialTurns { get; set; } = 0;
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public int TurnCount { get; set; } = 0;
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public TurnState TurnState { get; set; } = TurnState.Playing;
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public Player? PendingHornikPlayer { get; set; }
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@@ -1,5 +1,19 @@
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namespace Faraon.Core.Models;
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public enum RedSevenMode
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{
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Disabled,
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AnyCardOneRound,
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ColorOrSevenThreeRounds
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}
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public enum GreenUnderKnaveMode
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{
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Disabled,
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OnlyOnSevenOrUnderKnave, // Ruší sedmy, bežné pravidlá (Zeleň / Dolník)
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UniversalWildcard // Ruší sedmy, ide na čokoľvek a súper naňho môže dať čokoľvek
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}
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public class RuleOptions
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{
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/// <summary>
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@@ -18,9 +32,32 @@ public class RuleOptions
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public bool CounterAceWithAce { get; set; } = true;
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/// <summary>
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/// Červená sedma vracia do hry hráča, ktorý sa už zbavil všetkých kariet (posledného víťaza).
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/// Režim oživovania Červenou sedmou (Voľná do 1 kola, Klasická do 3 kôl, Vypnuté).
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/// </summary>
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public bool RedSevenRevives { get; set; } = true;
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public RedSevenMode RedSevenMode { get; set; } = RedSevenMode.ColorOrSevenThreeRounds;
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/// <summary>
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/// Či je oživovanie Červenou sedmou povolené.
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/// </summary>
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public bool RedSevenRevives
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{
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get => RedSevenMode != RedSevenMode.Disabled;
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set => RedSevenMode = value ? (RedSevenMode == RedSevenMode.Disabled ? RedSevenMode.ColorOrSevenThreeRounds : RedSevenMode) : RedSevenMode.Disabled;
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}
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/// <summary>
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/// Režim pre Zeleného dolníka (rušenie sediem a univerzálne vykladanie).
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/// </summary>
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public GreenUnderKnaveMode GreenUnderKnaveMode { get; set; } = GreenUnderKnaveMode.OnlyOnSevenOrUnderKnave;
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/// <summary>
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/// Či Zelený dolník ruší trest zo sediem.
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/// </summary>
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public bool GreenUnderKnaveCancelsSevens
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{
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get => GreenUnderKnaveMode != GreenUnderKnaveMode.Disabled;
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set => GreenUnderKnaveMode = value ? (GreenUnderKnaveMode == GreenUnderKnaveMode.Disabled ? GreenUnderKnaveMode.OnlyOnSevenOrUnderKnave : GreenUnderKnaveMode) : GreenUnderKnaveMode.Disabled;
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}
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/// <summary>
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/// Zahranie 4 rovnakých kariet naraz ("Spálenie"). Spáli kôpku a hráč hrá znova.
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@@ -33,9 +70,25 @@ public class RuleOptions
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public bool PassAndPlayPrivacyScreen { get; set; } = false;
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/// <summary>
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/// Rýchlosť AI ťahov v milisekundách (pre plynulé sledovanie animácií).
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/// Úroveň rýchlosti hry (1 = 0.5x, 2 = 0.75x, 3 = 1x Normálna, 4 = 1.5x Rýchla, 5 = 2.5x Turbo).
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/// </summary>
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public int AIDelayMs { get; set; } = 900;
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public int SpeedLevel { get; set; } = 3;
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/// <summary>
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/// Rýchlosť AI ťahov v milisekundách podľa zvolenej úrovne rýchlosti.
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/// </summary>
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public int AIDelayMs
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{
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get => SpeedLevel switch
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{
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1 => 1600,
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2 => 1200,
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4 => 500,
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5 => 200,
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_ => 900
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};
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set { }
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}
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/// <summary>
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/// Zvolený vizuálny štýl balíčka ("original" alebo "spongebob").
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