improvements
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@@ -1,7 +1,7 @@
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@namespace Faraon.Client.Components
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<div class="player-slot @PositionClass @(IsFrozen ? "frozen-slot" : (IsCurrentTurn ? "active-turn-slot" : ""))">
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<div class="avatar-badge @(IsFrozen ? "is-frozen" : (IsCurrentTurn ? "active-turn" : "")) @(Player.HasFinished ? "is-finished" : "") @(CanBeRevived && Player.HasFinished && ReviveTurnsRemaining > 0 ? "can-be-revived" : "")">
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<div class="avatar-badge @(IsFrozen ? "is-frozen" : (IsCurrentTurn ? "active-turn" : "")) @(Player.HasFinished ? "is-finished" : "") @(CanBeRevived && Player.HasFinished && ReviveTurnsRemaining > 0 ? "can-be-revived" : "") emotion-aura-@Player.CurrentEmotion.ToString().ToLowerInvariant()">
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@if (IsFrozen && !Player.HasFinished && !Player.IsEliminated)
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{
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<div class="frozen-indicator-badge">
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@@ -24,7 +24,13 @@
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</div>
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}
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<div class="avatar-icon">@Player.Avatar</div>
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<div class="avatar-icon-wrapper emotion-anim-@Player.CurrentEmotion.ToString().ToLowerInvariant()">
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<span class="avatar-icon">@Player.GetLiveAvatar()</span>
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@if (!Player.HasFinished && !Player.IsEliminated && Player.GetEmotionBadge() != null)
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{
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<span class="avatar-emotion-dot-badge">@Player.GetEmotionBadge()</span>
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}
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</div>
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<div class="avatar-name">
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@Player.Name
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@if (Player.Type == PlayerType.AI)
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