improvfmeents

This commit is contained in:
Michal Vrba
2026-09-04 11:31:52 +02:00
parent 7ca0e08637
commit d4e0071f95
14 changed files with 941 additions and 61 deletions
+2
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@@ -2,6 +2,7 @@
<div class="game-card marias-card @(IsBack ? "card-back" : "") @(IsPlayable ? "playable" : (IsInteractive && !IsPlayable ? "unplayable" : "")) @CustomClass"
style="@CustomStyle"
data-card-index="@CardIndex"
@onclick="HandleClick">
@if (IsBack || Card == null)
@@ -20,6 +21,7 @@
[Parameter] public bool IsBack { get; set; } = false;
[Parameter] public bool IsPlayable { get; set; } = false;
[Parameter] public bool IsInteractive { get; set; } = false;
[Parameter] public int? CardIndex { get; set; }
[Parameter] public string CustomClass { get; set; } = "";
[Parameter] public string CustomStyle { get; set; } = "";
[Parameter] public EventCallback<Card> OnCardClicked { get; set; }
+86 -49
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@@ -1,79 +1,115 @@
@namespace Faraon.Client.Components
<div class="game-over-overlay">
<div class="game-over-card">
<div class="game-over-title">
<div class="match-summary-backdrop">
<div class="match-summary-card">
<div class="game-over-title" style="margin-bottom: 8px;">
@if (IsOlympicMode)
{
<span>🏆 OLYMPIJSKÝ ŠAMPIÓN 👑</span>
}
else
{
<span>Výsledky Hry 👑</span>
<span>🏆 VÝSLEDKY ZÁPASU 👑</span>
}
</div>
@if (IsOlympicMode && MatchWinner != null)
<!-- 3D PÓDIUM VÍŤAZOV -->
@{
var sortedPlayers = Players.OrderBy(p => p.IsEliminated ? 1 : 0).ThenBy(p => p.FinishedPosition ?? 99).ToList();
var firstPlace = MatchWinner ?? sortedPlayers.FirstOrDefault(p => p.FinishedPosition == 1) ?? sortedPlayers.FirstOrDefault();
var secondPlace = sortedPlayers.Count > 1 ? (sortedPlayers.FirstOrDefault(p => p != firstPlace && p.FinishedPosition == 2) ?? sortedPlayers.Skip(1).FirstOrDefault()) : null;
var thirdPlace = sortedPlayers.Count > 2 ? (sortedPlayers.FirstOrDefault(p => p != firstPlace && p != secondPlace && p.FinishedPosition == 3) ?? sortedPlayers.Skip(2).FirstOrDefault()) : null;
}
<div class="podium-container">
<!-- 2. MIESTO (STRIEBRO) -->
@if (secondPlace != null)
{
<div style="background: linear-gradient(135deg, rgba(245, 176, 65, 0.25), rgba(212, 172, 13, 0.15)); border: 2px solid var(--gold); border-radius: 14px; padding: 14px; margin-bottom: 18px; text-align: center;">
<div style="font-size: 2.2rem; margin-bottom: 4px;">🥇👑</div>
<div style="font-size: 1.35rem; font-weight: 900; color: var(--gold);">
@MatchWinner.Avatar @MatchWinner.Name
</div>
<div style="font-size: 0.9rem; color: #f1f5f9; margin-top: 4px;">
Prežil všetky kolá ako jediný hráč a zvíťazil v Olympijskom turnaji!
<div class="podium-column">
<div class="podium-avatar-box">
<div class="podium-avatar">@secondPlace.GetLiveAvatar()</div>
</div>
<div class="podium-name">@secondPlace.Name</div>
<div class="podium-step step-silver">2</div>
</div>
}
<div class="podium-list">
@foreach (var player in Players.OrderBy(p => p.IsEliminated ? 1 : 0).ThenBy(p => p.FinishedPosition ?? 99))
<!-- 1. MIESTO (ZLATO) -->
@if (firstPlace != null)
{
<div class="podium-row @((MatchWinner != null && player == MatchWinner) || (!IsOlympicMode && player.FinishedPosition == 1) ? "winner" : "")">
<div class="podium-pos">
@if ((MatchWinner != null && player == MatchWinner) || (!IsOlympicMode && player.FinishedPosition == 1)) { <span>🥇</span> }
else if (player.FinishedPosition == 2) { <span>🥈</span> }
else if (player.FinishedPosition == 3) { <span>🥉</span> }
else { <span>#@(player.FinishedPosition ?? 4)</span> }
<div class="podium-column">
<div class="podium-avatar-box">
<div class="podium-crown">👑</div>
<div class="podium-avatar" style="font-size: 3.2rem;">@firstPlace.GetLiveAvatar()</div>
</div>
<div class="podium-player">
<span>@player.Avatar</span>
<span>@player.Name</span>
@if (player.Type == PlayerType.AI)
{
<span style="font-size: 0.75rem; opacity: 0.7;">(AI)</span>
}
<div class="podium-name" style="color: var(--gold); font-size: 0.95rem;">@firstPlace.Name</div>
<div class="podium-step step-gold">1</div>
</div>
<div style="font-weight: 800;">
@if (IsOlympicMode)
{
if (player == MatchWinner)
{
<span style="color: var(--gold);">Šampión! 🏆</span>
}
else if (player.IsEliminated)
<!-- 3. MIESTO (BRONZ) -->
@if (thirdPlace != null)
{
<span style="color: #ef4444;">Vyradený ☠️</span>
}
else
{
<span>@player.OlympicCardsCount kariet</span>
}
}
else
{
<span>@(player.FinishedPosition == 1 ? "Víťaz! 🎉" : $"{player.FinishedPosition}. miesto")</span>
}
<div class="podium-column">
<div class="podium-avatar-box">
<div class="podium-avatar">@thirdPlace.GetLiveAvatar()</div>
</div>
<div class="podium-name">@thirdPlace.Name</div>
<div class="podium-step step-bronze">3</div>
</div>
}
</div>
<div style="display: flex; gap: 12px; justify-content: center;">
<button class="btn-primary-glow" @onclick="OnPlayAgain">
Hrať znova 🔄
<!-- ŠTATISTIKY ZÁPASU -->
@if (Stats != null)
{
<div class="match-stats-grid">
<div class="stat-badge-box">
<span class="stat-badge-icon">👑</span>
<div>
<div class="stat-badge-title">MVP Zápasu</div>
<div class="stat-badge-value">@Stats.GetMvpPlayerName()</div>
</div>
</div>
<div class="stat-badge-box">
<span class="stat-badge-icon">🎒</span>
<div>
<div class="stat-badge-title">Najväčší trest</div>
<div class="stat-badge-value">
@(Stats.MaxPenaltyDrawnInOneTurn > 0 ? $"+{Stats.MaxPenaltyDrawnInOneTurn} ({Stats.MaxPenaltyPlayerName})" : "Žiadny")
</div>
</div>
</div>
<div class="stat-badge-box">
<span class="stat-badge-icon">⏱️</span>
<div>
<div class="stat-badge-title">Čas & Ťahy</div>
<div class="stat-badge-value">
@($"{(int)Stats.Duration.TotalMinutes}m {Stats.Duration.Seconds:D2}s • {Stats.TotalTurns} ťahov")
</div>
</div>
</div>
<div class="stat-badge-box">
<span class="stat-badge-icon">🔥</span>
<div>
<div class="stat-badge-title">Spálenia & Esá</div>
<div class="stat-badge-value">
@($"{Stats.TotalCardsBurned / 4}x spálenie • {Stats.TotalAcesPlayed} es")
</div>
</div>
</div>
</div>
}
<!-- AKČNÉ TLAČIDLÁ -->
<div style="display: flex; gap: 12px; justify-content: center; margin-top: 8px;">
<button class="btn-primary-glow" style="padding: 12px 30px;" @onclick="OnPlayAgain">
Hrať znova ⚔️
</button>
<button class="btn-pill" style="padding: 12px 24px;" @onclick="OnBackToLobby">
<button class="btn-pill" style="padding: 12px 26px;" @onclick="OnBackToLobby">
Do Lobby 🏠
</button>
</div>
@@ -84,6 +120,7 @@
[Parameter] public List<Player> Players { get; set; } = new();
[Parameter] public bool IsOlympicMode { get; set; } = false;
[Parameter] public Player? MatchWinner { get; set; }
[Parameter] public GameMatchStats? Stats { get; set; }
[Parameter] public EventCallback OnPlayAgain { get; set; }
[Parameter] public EventCallback OnBackToLobby { get; set; }
}
+31
View File
@@ -217,6 +217,28 @@
}
</div>
<!-- Výber atmosféry herného stola -->
<div style="margin-bottom: 24px;">
<div style="font-weight: 800; color: var(--gold); font-size: 0.95rem; letter-spacing: 0.5px; margin-bottom: 10px; display: flex; align-items: center; gap: 8px;">
<span>🌲</span>
<span>ATMOSFÉRA & PLÁTNO HERNÉHO STOLA</span>
</div>
<div style="display: grid; grid-template-columns: repeat(auto-fit, minmax(210px, 1fr)); gap: 10px;">
@foreach (var t in TableThemes)
{
<div class="deck-option-card @(Rules.TableTheme == t.Theme ? "selected-deck" : "")"
style="padding: 10px 14px; cursor: pointer; display: flex; align-items: center; gap: 10px;"
@onclick="() => Rules.TableTheme = t.Theme">
<div style="font-size: 1.8rem;">@t.Icon</div>
<div class="deck-info" style="flex: 1;">
<div class="deck-name" style="font-size: 0.92rem; color: var(--gold);">@t.Name</div>
<div class="deck-desc" style="font-size: 0.76rem;">@t.Desc</div>
</div>
</div>
}
</div>
</div>
<!-- Štart tlačidlo -->
<div style="text-align: center;">
<button class="btn-primary-glow" style="padding: 14px 45px; font-size: 1.25rem;" @onclick="StartGame">
@@ -235,6 +257,15 @@
private bool ShowDeckSelector = false;
private record DeckInfo(string Id, string Name, string Desc, string Thumb, string Back);
private record ThemeOption(TableTheme Theme, string Name, string Desc, string Icon);
private readonly ThemeOption[] TableThemes = new[]
{
new ThemeOption(TableTheme.ClassicGreen, "Zelený Filc", "Klasické kasíno s dreveným mantinelom", "🌲"),
new ThemeOption(TableTheme.RoyalBurgundy, "Bordový Zamat", "Kráľovský VIP salónik so zlatým lemom", "🍷"),
new ThemeOption(TableTheme.WoodCabin, "Drevená Koliba", "Rustikálny drevený stôl s teplým krbom", "🪵"),
new ThemeOption(TableTheme.CyberNeon, "Cyberpunk Neón", "Holografický tmavomodrý neónový stôl", "🌌")
};
private readonly DeckInfo[] AvailableDecks = new[]
{
@@ -109,6 +109,7 @@
IsInteractive="@IsMyTurn"
IsPlayable="@isPlayable"
CustomClass="@selectedClass"
CardIndex="@i"
OnCardClicked="HandleCardClick" />
@if (isSelected)
+81 -2
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@@ -1,5 +1,6 @@
@page "/"
@using Faraon.Core.AI
@implements IDisposable
@inject FxService Fx
@inject IFaraonAI AI
@inject IJSRuntime JS
@@ -10,7 +11,7 @@
}
else
{
<div id="game-table-container">
<div id="game-table-container" class="theme-@Engine.State.Rules.TableTheme.ToString().ToLowerInvariant()">
<!-- Canvas pre časticové efekty (oheň, ľad, konfety) -->
<canvas id="particle-canvas"></canvas>
@@ -27,6 +28,11 @@ else
}
</div>
<div style="display: flex; align-items: center; gap: 8px;">
<!-- Prepínač témy stola -->
<button class="btn-header-action" @onclick="CycleTableTheme" title="Téma stola: @GetThemeName(Engine.State.Rules.TableTheme)">
<span>@GetThemeIcon(Engine.State.Rules.TableTheme)</span>
</button>
<!-- Rýchlosť hry -->
<button class="btn-speed-control" @onclick="CycleSpeed" title="Zmeniť rýchlosť hry">
@GetSpeedButtonText(Engine.State.Rules.SpeedLevel)
@@ -45,6 +51,32 @@ else
</div>
</header>
<!-- Živý radar & Záznamník ťahov -->
<div class="game-log-radar @(IsLogRadarMinimized ? "minimized" : "")">
<button class="log-radar-toggle-btn" @onclick="() => IsLogRadarMinimized = !IsLogRadarMinimized" title="Záznamník ťahov">
<span>📜 Ťahy</span>
<span style="font-size: 0.65rem;">@(IsLogRadarMinimized ? "▼" : "▲")</span>
</button>
@if (!IsLogRadarMinimized && Engine.State.MoveLog.Count > 0)
{
<div class="log-radar-items-container">
@foreach (var log in Engine.State.MoveLog.TakeLast(5).Reverse())
{
<div class="log-radar-item" style="border-left-color: @(log.AccentColor ?? "var(--gold)");">
<span class="log-radar-icon">@log.Icon</span>
<div class="log-radar-text">
<div>@log.Text</div>
@if (!string.IsNullOrEmpty(log.SubText))
{
<div class="log-radar-sub">@log.SubText</div>
}
</div>
</div>
}
</div>
}
</div>
<!-- Špeciálny banner kartového vtipu (AI Human Mode) -->
@if (CurrentJoke != null)
{
@@ -310,6 +342,7 @@ else
<GameOverModal Players="@Engine.State.Players"
IsOlympicMode="@Engine.State.Rules.OlympicMode"
MatchWinner="@Engine.State.MatchWinner"
Stats="@Engine.State.Stats"
OnPlayAgain="HandlePlayAgain"
OnBackToLobby="ReturnToLobby" />
}
@@ -319,6 +352,7 @@ else
@code {
private bool IsInLobby = true;
private bool IsMuted = false;
private bool IsLogRadarMinimized = true;
private GameEngine? Engine;
private string LastEventMessage = "";
private System.Threading.CancellationTokenSource? _aiCts;
@@ -376,7 +410,7 @@ else
private void StartNewGame()
{
// Klony hráčov pre čistú hru
var gamePlayers = ConfiguredPlayers.Select(p => new Player(p.Name, p.Type, p.Avatar, p.Difficulty)).ToList();
var gamePlayers = ConfiguredPlayers.Select(p => new Player(p.Name, p.Type, p.Avatar, p.Difficulty, p.PersonalityId)).ToList();
Engine = new GameEngine();
Engine.OnGameEvent += HandleGameEvent;
@@ -1024,6 +1058,11 @@ else
player.CurrentEmotion = emotion;
StateHasChanged();
if (player.Type == PlayerType.AI && !string.IsNullOrEmpty(player.PersonalityId))
{
_ = Fx.PlayBotSfxAsync(player.PersonalityId, emotion.ToString().ToLowerInvariant());
}
if (emotion != PlayerEmotion.Neutral && emotion != PlayerEmotion.Celebrating)
{
_ = Task.Run(async () =>
@@ -1038,6 +1077,38 @@ else
}
}
private void CycleTableTheme()
{
if (Engine == null) return;
Engine.State.Rules.TableTheme = Engine.State.Rules.TableTheme switch
{
TableTheme.ClassicGreen => TableTheme.RoyalBurgundy,
TableTheme.RoyalBurgundy => TableTheme.WoodCabin,
TableTheme.WoodCabin => TableTheme.CyberNeon,
TableTheme.CyberNeon => TableTheme.ClassicGreen,
_ => TableTheme.ClassicGreen
};
StateHasChanged();
}
private string GetThemeName(TableTheme theme) => theme switch
{
TableTheme.ClassicGreen => "Zelené plátno",
TableTheme.RoyalBurgundy => "Kráľovský bord",
TableTheme.WoodCabin => "Drevený zrub",
TableTheme.CyberNeon => "Cyberpunk neón",
_ => "Zelené plátno"
};
private string GetThemeIcon(TableTheme theme) => theme switch
{
TableTheme.ClassicGreen => "🍀",
TableTheme.RoyalBurgundy => "👑",
TableTheme.WoodCabin => "🪵",
TableTheme.CyberNeon => "⚡",
_ => "🍀"
};
private IEnumerable<(Player Player, string PositionClass)> GetOpponents()
{
if (Engine == null) return Enumerable.Empty<(Player, string)>();
@@ -1132,6 +1203,7 @@ else
{
PlayerThoughts.Clear();
CurrentJoke = null;
IsLogRadarMinimized = true;
StartNewGame();
}
@@ -1140,7 +1212,14 @@ else
_aiCts?.Cancel();
PlayerThoughts.Clear();
CurrentJoke = null;
IsLogRadarMinimized = true;
IsInLobby = true;
Engine = null;
}
public void Dispose()
{
_aiCts?.Cancel();
_aiCts?.Dispose();
}
}
+10
View File
@@ -198,6 +198,16 @@ public class FxService
try { await _js.InvokeVoidAsync("FaraonFx.triggerDopamineBanner", title, subtitle, type); } catch { }
}
public async ValueTask PlayCardWhooshAsync()
{
try { await _js.InvokeVoidAsync("FaraonFx.playCardWhoosh"); } catch { }
}
public async ValueTask PlayBotSfxAsync(string? personalityId, string? emotion = null)
{
try { await _js.InvokeVoidAsync("FaraonFx.playBotPersonalitySfx", personalityId, emotion); } catch { }
}
public async ValueTask<bool> ToggleMuteAsync()
{
try { return await _js.InvokeAsync<bool>("FaraonFx.toggleMute"); } catch { return false; }
+291
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@@ -2502,3 +2502,294 @@ body, html {
from { opacity: 0; transform: scale(0.95); }
to { opacity: 1; transform: scale(1); }
}
/* --- 1. TABLE THEMES --- */
#game-table-container.theme-classicgreen,
#game-table-container.theme-classic-green {
background: radial-gradient(ellipse at center, #144933 0%, #0b2b1d 60%, #04120c 100%) !important;
}
#game-table-container.theme-classicgreen .poker-table-surface,
#game-table-container.theme-classic-green .poker-table-surface {
border-color: #5a3818 !important;
background: radial-gradient(ellipse at center, #1e5c42 0%, #13422e 65%, #0d2e20 100%) !important;
box-shadow: inset 0 0 60px rgba(0, 0, 0, 0.8), 0 0 30px rgba(0, 0, 0, 0.9) !important;
}
#game-table-container.theme-royalburgundy,
#game-table-container.theme-royal-burgundy {
background: radial-gradient(ellipse at center, #420d18 0%, #24050b 60%, #0c0103 100%) !important;
}
#game-table-container.theme-royalburgundy .poker-table-surface,
#game-table-container.theme-royal-burgundy .poker-table-surface {
border-color: #8c6227 !important;
background: radial-gradient(ellipse at center, #5c1422 0%, #3d0a14 65%, #200409 100%) !important;
box-shadow: inset 0 0 65px rgba(0, 0, 0, 0.85), 0 0 35px rgba(236, 72, 153, 0.25) !important;
}
#game-table-container.theme-woodcabin,
#game-table-container.theme-wood-cabin {
background: radial-gradient(ellipse at center, #2e1d10 0%, #1a0f08 60%, #080402 100%) !important;
}
#game-table-container.theme-woodcabin .poker-table-surface,
#game-table-container.theme-wood-cabin .poker-table-surface {
border-color: #3e2723 !important;
background: radial-gradient(ellipse at center, #3d2817 0%, #291a0e 65%, #180f07 100%) !important;
box-shadow: inset 0 0 70px rgba(0, 0, 0, 0.9), 0 0 30px rgba(245, 158, 11, 0.2) !important;
}
#game-table-container.theme-cyberneon,
#game-table-container.theme-cyber-neon {
background: radial-gradient(ellipse at center, #0a1f30 0%, #050d14 60%, #010408 100%) !important;
}
#game-table-container.theme-cyberneon .poker-table-surface,
#game-table-container.theme-cyber-neon .poker-table-surface {
border-color: #00e5ff !important;
background: radial-gradient(ellipse at center, #0e2a40 0%, #081724 65%, #03080d 100%) !important;
box-shadow: inset 0 0 60px rgba(0, 229, 255, 0.25), 0 0 40px rgba(0, 229, 255, 0.35) !important;
}
/* --- MOVE HISTORY RADAR (ŽIVÝ ZÁZNAMNÍK ŤAHOV) --- */
.game-log-radar {
position: absolute;
top: 55px;
left: 14px;
z-index: 80;
max-width: 280px;
width: 260px;
pointer-events: auto;
transition: all 0.3s cubic-bezier(0.175, 0.885, 0.32, 1.275);
}
.game-log-radar.minimized {
width: auto;
max-width: 48px;
}
.log-radar-toggle-btn {
display: inline-flex;
align-items: center;
gap: 6px;
background: rgba(10, 25, 20, 0.85);
border: 1px solid rgba(245, 176, 65, 0.45);
color: var(--gold);
font-size: 0.76rem;
font-weight: 800;
padding: 4px 10px;
border-radius: 14px;
cursor: pointer;
backdrop-filter: blur(8px);
box-shadow: 0 4px 12px rgba(0, 0, 0, 0.6);
margin-bottom: 6px;
transition: all 0.2s ease;
user-select: none;
}
.log-radar-toggle-btn:hover {
background: rgba(245, 176, 65, 0.25);
border-color: var(--gold);
transform: scale(1.05);
}
.log-radar-items-container {
display: flex;
flex-direction: column;
gap: 5px;
background: rgba(8, 16, 12, 0.92);
border: 1px solid rgba(245, 176, 65, 0.3);
border-radius: 14px;
padding: 8px 10px;
box-shadow: 0 10px 30px rgba(0, 0, 0, 0.85), inset 0 0 15px rgba(245, 176, 65, 0.08);
backdrop-filter: blur(10px);
max-height: 220px;
overflow-y: auto;
}
.log-radar-item {
display: flex;
align-items: center;
gap: 8px;
font-size: 0.78rem;
color: #f1f5f9;
padding: 5px 8px;
border-radius: 8px;
background: rgba(255, 255, 255, 0.05);
border-left: 3px solid var(--gold);
animation: radar-item-in 0.3s cubic-bezier(0.175, 0.885, 0.32, 1.275);
}
@keyframes radar-item-in {
0% { transform: translateX(-15px); opacity: 0; }
100% { transform: translateX(0); opacity: 1; }
}
.log-radar-icon {
font-size: 1rem;
flex-shrink: 0;
}
.log-radar-text {
flex: 1;
line-height: 1.25;
font-weight: 600;
}
.log-radar-sub {
font-size: 0.68rem;
opacity: 0.85;
color: var(--gold);
}
/* --- 4. 3D VICTORY PODIUM & MATCH STATS MODAL --- */
.match-summary-backdrop {
position: fixed;
top: 0;
left: 0;
right: 0;
bottom: 0;
background: rgba(0, 0, 0, 0.88);
backdrop-filter: blur(14px);
z-index: 500;
display: flex;
align-items: center;
justify-content: center;
padding: 16px;
animation: fadeIn 0.35s ease;
}
.match-summary-card {
background: linear-gradient(135deg, rgba(20, 15, 35, 0.98) 0%, rgba(10, 25, 20, 0.98) 50%, rgba(30, 15, 10, 0.98) 100%);
border: 2px solid #ffd700;
border-radius: 28px;
box-shadow: 0 0 60px rgba(255, 215, 0, 0.45), 0 20px 50px rgba(0, 0, 0, 0.95);
max-width: 650px;
width: 100%;
padding: 24px 28px;
color: #ffffff;
text-align: center;
position: relative;
max-height: 90vh;
overflow-y: auto;
}
.podium-container {
display: flex;
align-items: flex-end;
justify-content: center;
gap: 14px;
margin: 18px 0 22px;
min-height: 180px;
}
.podium-column {
display: flex;
flex-direction: column;
align-items: center;
flex: 1;
max-width: 130px;
}
.podium-avatar-box {
margin-bottom: 8px;
position: relative;
}
.podium-avatar {
font-size: 2.8rem;
filter: drop-shadow(0 4px 10px rgba(0, 0, 0, 0.8));
animation: podium-bounce 1.5s infinite alternate ease-in-out;
}
.podium-crown {
position: absolute;
top: -16px;
left: 50%;
transform: translateX(-50%);
font-size: 1.5rem;
animation: float 2s infinite ease-in-out alternate;
}
.podium-name {
font-size: 0.88rem;
font-weight: 800;
color: #ffffff;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
max-width: 120px;
margin-bottom: 6px;
}
.podium-step {
width: 100%;
display: flex;
align-items: center;
justify-content: center;
font-family: 'Cinzel', serif;
font-size: 1.8rem;
font-weight: 900;
border-radius: 12px 12px 0 0;
box-shadow: inset 0 2px 6px rgba(255, 255, 255, 0.3), 0 10px 20px rgba(0, 0, 0, 0.6);
}
.step-gold {
height: 110px;
background: linear-gradient(180deg, #ffd700 0%, #b8860b 100%);
color: #1a1a1a;
border: 2px solid #fff;
box-shadow: 0 0 25px rgba(255, 215, 0, 0.6);
}
.step-silver {
height: 80px;
background: linear-gradient(180deg, #e2e8f0 0%, #94a3b8 100%);
color: #0f172a;
border: 2px solid #f8fafc;
}
.step-bronze {
height: 60px;
background: linear-gradient(180deg, #cd7f32 0%, #8b4513 100%);
color: #ffffff;
border: 2px solid #d97706;
}
@keyframes podium-bounce {
0% { transform: translateY(0); }
100% { transform: translateY(-8px); }
}
.match-stats-grid {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 10px;
margin-bottom: 22px;
}
.stat-badge-box {
background: rgba(255, 255, 255, 0.05);
border: 1px solid rgba(245, 176, 65, 0.25);
border-radius: 14px;
padding: 10px 14px;
display: flex;
align-items: center;
gap: 10px;
text-align: left;
}
.stat-badge-icon {
font-size: 1.6rem;
}
.stat-badge-title {
font-size: 0.72rem;
color: #94a3b8;
text-transform: uppercase;
font-weight: 700;
letter-spacing: 0.5px;
}
.stat-badge-value {
font-size: 0.98rem;
font-weight: 800;
color: var(--gold);
}
+189
View File
@@ -39,6 +39,17 @@ window.FaraonFx = (function () {
return audioCtx;
}
// Automatické prebudenie AudioContextu pri prvom kliknutí používateľa kdekoľvek
if (typeof window !== 'undefined') {
const unlockAudio = () => {
getAudioContext();
window.removeEventListener('pointerdown', unlockAudio);
window.removeEventListener('keydown', unlockAudio);
};
window.addEventListener('pointerdown', unlockAudio, { passive: true });
window.addEventListener('keydown', unlockAudio, { passive: true });
}
// --- PROCEDURAL SOUND GENERATORS ---
function playCardSnap() {
if (isMuted) return;
@@ -386,6 +397,182 @@ window.FaraonFx = (function () {
});
}
function playCardWhoosh() {
if (isMuted) return;
const ctx = getAudioContext();
if (!ctx) return;
const now = ctx.currentTime;
const bufferSize = Math.floor(ctx.sampleRate * 0.22);
const buffer = ctx.createBuffer(1, bufferSize, ctx.sampleRate);
const data = buffer.getChannelData(0);
for (let i = 0; i < bufferSize; i++) {
data[i] = (Math.random() * 2 - 1) * Math.sin((i / bufferSize) * Math.PI);
}
const noise = ctx.createBufferSource();
noise.buffer = buffer;
const filter = ctx.createBiquadFilter();
filter.type = 'bandpass';
filter.frequency.setValueAtTime(450, now);
filter.frequency.exponentialRampToValueAtTime(1200, now + 0.1);
filter.frequency.exponentialRampToValueAtTime(350, now + 0.22);
filter.Q.value = 2.5;
const gain = ctx.createGain();
gain.gain.setValueAtTime(0.3, now);
gain.gain.exponentialRampToValueAtTime(0.001, now + 0.22);
noise.connect(filter);
filter.connect(gain);
gain.connect(ctx.destination);
noise.start(now);
}
function playBotPersonalitySfx(personalityId, emotion) {
if (isMuted) return;
const ctx = getAudioContext();
if (!ctx) return;
const now = ctx.currentTime;
const pId = (personalityId || 'fox').toLowerCase();
const emo = (emotion || 'thinking').toLowerCase();
// Mierny posun tóniny podľa emócie
let pitchMul = 1.0;
if (emo === 'shocked' || emo === 'desperate') pitchMul = 0.82;
else if (emo === 'confident' || emo === 'celebrating') pitchMul = 1.22;
else if (emo === 'freezing') pitchMul = 1.45;
else if (emo === 'angry') pitchMul = 0.92;
switch (pId) {
case 'fox': { // Lišiak Filip - sly playful rising arpeggio
const baseFreqs = [440, 554.37, 659.25, 880];
baseFreqs.forEach((freq, i) => {
const osc = ctx.createOscillator();
const gain = ctx.createGain();
const t = now + i * 0.045;
osc.type = 'triangle';
osc.frequency.setValueAtTime(freq * pitchMul, t);
gain.gain.setValueAtTime(0.28, t);
gain.gain.exponentialRampToValueAtTime(0.001, t + 0.18);
osc.connect(gain);
gain.connect(ctx.destination);
osc.start(t);
osc.stop(t + 0.19);
});
break;
}
case 'queen': { // Kráľovná Alžbeta - regal royal chime / bell chords
const baseFreqs = [523.25, 659.25, 783.99, 1046.50];
baseFreqs.forEach((freq, i) => {
const osc = ctx.createOscillator();
const gain = ctx.createGain();
const t = now + i * 0.055;
osc.type = 'sine';
osc.frequency.setValueAtTime(freq * pitchMul, t);
gain.gain.setValueAtTime(0.32, t);
gain.gain.exponentialRampToValueAtTime(0.001, t + 0.42);
osc.connect(gain);
gain.connect(ctx.destination);
osc.start(t);
osc.stop(t + 0.43);
});
break;
}
case 'robot': { // Kyber-Robo - 8-bit digital synth crunch
const tones = [880, 1320, 660, 1760];
tones.forEach((freq, i) => {
const osc = ctx.createOscillator();
const gain = ctx.createGain();
const t = now + i * 0.04;
osc.type = 'square';
osc.frequency.setValueAtTime(freq * pitchMul, t);
gain.gain.setValueAtTime(0.22, t);
gain.gain.exponentialRampToValueAtTime(0.001, t + 0.06);
osc.connect(gain);
gain.connect(ctx.destination);
osc.start(t);
osc.stop(t + 0.065);
});
break;
}
case 'grandpa': { // Dedo Jozef - warm vintage harmonic bell
const osc = ctx.createOscillator();
const gain = ctx.createGain();
osc.type = 'sine';
osc.frequency.setValueAtTime(987.77 * pitchMul, now);
gain.gain.setValueAtTime(0.35, now);
gain.gain.exponentialRampToValueAtTime(0.001, now + 0.55);
osc.connect(gain);
gain.connect(ctx.destination);
osc.start(now);
osc.stop(now + 0.56);
break;
}
case 'cyberkid': { // Hacker Miško - futuristic laser zap
const osc = ctx.createOscillator();
const gain = ctx.createGain();
osc.type = 'sawtooth';
osc.frequency.setValueAtTime(1500 * pitchMul, now);
osc.frequency.exponentialRampToValueAtTime(180 * pitchMul, now + 0.18);
gain.gain.setValueAtTime(0.3, now);
gain.gain.exponentialRampToValueAtTime(0.001, now + 0.18);
osc.connect(gain);
gain.connect(ctx.destination);
osc.start(now);
osc.stop(now + 0.19);
break;
}
case 'cat': { // Mačka Minda - playful synth meow
const osc = ctx.createOscillator();
const gain = ctx.createGain();
osc.type = 'sine';
osc.frequency.setValueAtTime(580 * pitchMul, now);
osc.frequency.exponentialRampToValueAtTime(980 * pitchMul, now + 0.11);
osc.frequency.exponentialRampToValueAtTime(680 * pitchMul, now + 0.28);
gain.gain.setValueAtTime(0.32, now);
gain.gain.exponentialRampToValueAtTime(0.001, now + 0.30);
osc.connect(gain);
gain.connect(ctx.destination);
osc.start(now);
osc.stop(now + 0.31);
break;
}
case 'wizard': { // Čarodejník Baltazár - mystical shimmering chord
[392.00, 587.33, 880.00, 1174.66].forEach((freq, i) => {
const osc = ctx.createOscillator();
const gain = ctx.createGain();
const t = now + i * 0.035;
osc.type = 'sine';
osc.frequency.setValueAtTime(freq * pitchMul, t);
gain.gain.setValueAtTime(0.24, t);
gain.gain.exponentialRampToValueAtTime(0.001, t + 0.45);
osc.connect(gain);
gain.connect(ctx.destination);
osc.start(t);
osc.stop(t + 0.46);
});
break;
}
case 'bear': { // Medveď Mišo - deep bass growl thud
const osc = ctx.createOscillator();
const gain = ctx.createGain();
osc.type = 'sawtooth';
osc.frequency.setValueAtTime(95 * pitchMul, now);
osc.frequency.exponentialRampToValueAtTime(38 * pitchMul, now + 0.35);
gain.gain.setValueAtTime(0.42, now);
gain.gain.exponentialRampToValueAtTime(0.001, now + 0.35);
osc.connect(gain);
gain.connect(ctx.destination);
osc.start(now);
osc.stop(now + 0.36);
break;
}
default: {
playCardSnap();
break;
}
}
}
// --- SCREEN SHAKE ---
function triggerScreenShake(intensity = 5) {
const board = document.getElementById('game-table-container');
@@ -1197,6 +1384,8 @@ window.FaraonFx = (function () {
animateCardPlay,
animateCardDraw,
animateTurnTransition,
playCardWhoosh,
playBotPersonalitySfx,
setSpeedLevel,
toggleMute
};
+115
View File
@@ -770,6 +770,121 @@ public class GameEngine
private void EmitEvent(GameEvent e)
{
RecordStatsAndLog(e);
OnGameEvent?.Invoke(e);
}
private void RecordStatsAndLog(GameEvent e)
{
State.Stats.TotalTurns = State.TurnCount;
switch (e.Type)
{
case GameEventType.GameStarted:
AddLogItem(new GameLogItem("🎮", "Hra sa začala!", null, DateTime.UtcNow));
break;
case GameEventType.CardPlayed:
if (e.SourcePlayer != null)
{
State.Stats.RecordCardPlayed(e.SourcePlayer, e.Cards?.Count ?? 1);
if (e.Card?.Rank == Rank.Ace || (e.Cards != null && e.Cards.Any(c => c.Rank == Rank.Ace)))
{
State.Stats.TotalAcesPlayed++;
}
if (e.Card?.Rank == Rank.Seven || (e.Cards != null && e.Cards.Any(c => c.Rank == Rank.Seven)))
{
State.Stats.TotalSevensPlayed++;
}
string cardDesc = e.Cards != null && e.Cards.Count > 1
? $"{e.Cards.Count}x {e.Cards[0].RankName}"
: (e.Card != null ? $"{e.Card.RankName} {e.Card.SuitSymbol}" : "karta");
AddLogItem(new GameLogItem("🎴", $"{e.SourcePlayer.Name} zahral {cardDesc}", null, DateTime.UtcNow, e.SourcePlayer.Name, e.SourcePlayer.Avatar));
}
break;
case GameEventType.CardDrawn:
if (e.SourcePlayer != null)
{
int count = e.ExtraData > 0 ? e.ExtraData : 1;
State.Stats.RecordCardDrawn(e.SourcePlayer, count);
string countText = count > 1 ? $"{count} kariet" : "z balíčka";
string? sub = count > 1 ? "Trest za sedmy" : null;
string? accent = count > 1 ? "#f59e0b" : null;
AddLogItem(new GameLogItem("📥", $"{e.SourcePlayer.Name} potiahol {countText}", sub, DateTime.UtcNow, e.SourcePlayer.Name, e.SourcePlayer.Avatar, accent));
}
break;
case GameEventType.SevenStacked:
if (e.TargetPlayer != null)
{
State.Stats.RecordCardDrawn(e.TargetPlayer, e.ExtraData);
AddLogItem(new GameLogItem("🎒", $"{e.TargetPlayer.Name} musel potiahnuť +{e.ExtraData} kariet!", "Trest zo sediem", DateTime.UtcNow, e.TargetPlayer.Name, e.TargetPlayer.Avatar, "#f59e0b"));
}
break;
case GameEventType.SevenCanceled:
if (e.SourcePlayer != null)
{
AddLogItem(new GameLogItem("🛡️", $"{e.SourcePlayer.Name} zrušil sedmy Zeleným dolníkom!", "Štít úspešný", DateTime.UtcNow, e.SourcePlayer.Name, e.SourcePlayer.Avatar, "#10b981"));
}
break;
case GameEventType.AceSkipped:
if (e.SourcePlayer != null)
{
AddLogItem(new GameLogItem("❄️", $"{e.SourcePlayer.Name} stojí toto kolo", "Zmrazený Esom", DateTime.UtcNow, e.SourcePlayer.Name, e.SourcePlayer.Avatar, "#06b6d4"));
}
break;
case GameEventType.AceCountered:
if (e.SourcePlayer != null)
{
AddLogItem(new GameLogItem("⚡", $"{e.SourcePlayer.Name} prebil Eso vlastným Esom!", "Protiútok", DateTime.UtcNow, e.SourcePlayer.Name, e.SourcePlayer.Avatar, "#3b82f6"));
}
break;
case GameEventType.CardsBurned:
if (e.SourcePlayer != null)
{
State.Stats.RecordBurn(e.SourcePlayer);
AddLogItem(new GameLogItem("🔥", $"{e.SourcePlayer.Name} SPÁLIL 4 KARTY!", "Hrá znova", DateTime.UtcNow, e.SourcePlayer.Name, e.SourcePlayer.Avatar, "#ef4444"));
}
break;
case GameEventType.SuitChanged:
if (e.SourcePlayer != null && e.ChosenSuit.HasValue)
{
AddLogItem(new GameLogItem("👑", $"{e.SourcePlayer.Name} zmenil farbu na {GetSuitName(e.ChosenSuit.Value)}", null, DateTime.UtcNow, e.SourcePlayer.Name, e.SourcePlayer.Avatar, "#eab308"));
}
break;
case GameEventType.PlayerRevived:
if (e.TargetPlayer != null)
{
AddLogItem(new GameLogItem("❤️", $"{e.TargetPlayer.Name} VSTAL Z MŔTVYCH!", "Červená sedma", DateTime.UtcNow, e.TargetPlayer.Name, e.TargetPlayer.Avatar, "#ec4899"));
}
break;
case GameEventType.PlayerFinished:
if (e.SourcePlayer != null)
{
AddLogItem(new GameLogItem("🏆", $"{e.SourcePlayer.Name} skončil na {e.ExtraData}. mieste!", "Vyprázdnil ruku", DateTime.UtcNow, e.SourcePlayer.Name, e.SourcePlayer.Avatar, "#ffd700"));
}
break;
case GameEventType.GameOver:
case GameEventType.MatchWon:
State.Stats.EndTime = DateTime.UtcNow;
break;
}
}
private void AddLogItem(GameLogItem item)
{
State.MoveLog.Add(item);
if (State.MoveLog.Count > 30)
{
State.MoveLog.RemoveAt(0);
}
}
private static string GetSuitName(Suit suit) => suit switch
{
Suit.Hearts => "Červeň ❤️",
Suit.Leaves => "Zeleň 🍃",
Suit.Acorns => "Žaluď 🌰",
Suit.Bells => "Guľu 🔔",
_ => suit.ToString()
};
}
+3
View File
@@ -40,4 +40,7 @@ public class GameState
public int ActivePlayersCount => Players.Where(p => !p.IsEliminated).Count(p => !p.HasFinished);
public List<Player> ActiveTournamentPlayers => Players.Where(p => !p.IsEliminated).ToList();
public GameMatchStats Stats { get; set; } = new();
public List<GameLogItem> MoveLog { get; set; } = new();
}
+70
View File
@@ -0,0 +1,70 @@
namespace Faraon.Core.Models;
using System;
using System.Collections.Generic;
public record GameLogItem(
string Icon,
string Text,
string? SubText,
DateTime Time,
string? PlayerName = null,
string? PlayerAvatar = null,
string? AccentColor = null
);
public class GameMatchStats
{
public DateTime StartTime { get; set; } = DateTime.UtcNow;
public DateTime? EndTime { get; set; }
public TimeSpan Duration => (EndTime ?? DateTime.UtcNow) - StartTime;
public int TotalTurns { get; set; }
public int TotalAcesPlayed { get; set; }
public int TotalSevensPlayed { get; set; }
public int TotalCardsBurned { get; set; }
public int MaxPenaltyDrawnInOneTurn { get; set; }
public string? MaxPenaltyPlayerName { get; set; }
public Dictionary<string, int> CardsPlayedPerPlayer { get; } = new();
public Dictionary<string, int> CardsDrawnPerPlayer { get; } = new();
public Dictionary<string, int> BurnsPerPlayer { get; } = new();
public void RecordCardPlayed(Player player, int count = 1)
{
CardsPlayedPerPlayer[player.Name] = CardsPlayedPerPlayer.GetValueOrDefault(player.Name) + count;
}
public void RecordCardDrawn(Player player, int count = 1)
{
CardsDrawnPerPlayer[player.Name] = CardsDrawnPerPlayer.GetValueOrDefault(player.Name) + count;
if (count > MaxPenaltyDrawnInOneTurn)
{
MaxPenaltyDrawnInOneTurn = count;
MaxPenaltyPlayerName = player.Name;
}
}
public void RecordBurn(Player player)
{
TotalCardsBurned += 4;
BurnsPerPlayer[player.Name] = BurnsPerPlayer.GetValueOrDefault(player.Name) + 1;
}
public string GetMvpPlayerName()
{
string best = "Nikto";
int bestScore = -999;
foreach (var (name, played) in CardsPlayedPerPlayer)
{
int burns = BurnsPerPlayer.GetValueOrDefault(name);
int drawn = CardsDrawnPerPlayer.GetValueOrDefault(name);
int score = (played * 2) + (burns * 10) - drawn;
if (score > bestScore)
{
bestScore = score;
best = name;
}
}
return best;
}
}
+5
View File
@@ -50,6 +50,11 @@ public class Player
Avatar = avatar;
Difficulty = difficulty;
PersonalityId = personalityId;
if (type == PlayerType.AI && string.IsNullOrEmpty(PersonalityId))
{
var pers = AIPersonality.All.FirstOrDefault(a => a.BaseAvatar == avatar);
PersonalityId = pers?.Id ?? "fox";
}
}
public string GetLiveAvatar()
+12
View File
@@ -14,8 +14,20 @@ public enum GreenUnderKnaveMode
UniversalWildcard // Ruší sedmy, ide na čokoľvek a súper naňho môže dať čokoľvek
}
public enum TableTheme
{
ClassicGreen = 0,
RoyalBurgundy = 1,
WoodCabin = 2,
CyberNeon = 3
}
public class RuleOptions
{
/// <summary>
/// Vizuálna téma a atmosféra herného stola.
/// </summary>
public TableTheme TableTheme { get; set; } = TableTheme.ClassicGreen;
/// <summary>
/// Počet kariet rozdaných každému hráčovi na začiatku (zvyčajne 4 alebo 5).
/// </summary>
+35
View File
@@ -504,4 +504,39 @@ public class GameEngineTests
Assert.Equal("😾", player.GetLiveAvatar());
Assert.Equal("🔥", player.GetEmotionBadge());
}
[Fact]
public void GameStatsAndMoveLog_RecordEventsProperly()
{
var engine = new GameEngine(seed: 42);
var p1 = new Player("Hráč 1", PlayerType.Human);
var p2 = new Player("AI 1", PlayerType.AI);
var rules = new RuleOptions { StackSevens = true };
engine.StartGame(new List<Player> { p1, p2 }, rules);
Assert.NotNull(engine.State.Stats);
Assert.NotNull(engine.State.MoveLog);
Assert.NotEmpty(engine.State.MoveLog);
Assert.Contains(engine.State.MoveLog, l => l.Text.Contains("Hra sa začala"));
// Play Seven
p1.Hand.Clear();
var seven = new Card(Suit.Hearts, Rank.Seven);
p1.Hand.Add(seven);
p1.Hand.Add(new Card(Suit.Hearts, Rank.Eight));
engine.State.DiscardPile.Clear();
engine.State.DiscardPile.Add(new Card(Suit.Hearts, Rank.Ten));
engine.PlayCard(p1, seven);
Assert.Equal(1, engine.State.Stats.TotalSevensPlayed);
Assert.Contains(engine.State.MoveLog, l => l.Text.Contains("zahral") && l.Text.Contains("Sedma"));
// Bot draws 3 cards
engine.DrawOrAcknowledge(p2);
Assert.True(engine.State.Stats.MaxPenaltyDrawnInOneTurn >= 3);
Assert.Contains(engine.State.MoveLog, l => l.Text.Contains("potiahol 3"));
}
}