0 ? "can-be-revived" : "") emotion-aura-@Player.CurrentEmotion.ToString().ToLowerInvariant()">
@if (IsFrozen && !Player.HasFinished && !Player.IsEliminated)
{
❄️ ZMRAZENÝ
}
else if (IsCurrentTurn && !Player.HasFinished && !Player.IsEliminated)
{
NA ŤAHU
}
@if (Player.HasFinished)
{
@Player.FinishedPosition
}
@Player.GetLiveAvatar()
@if (!Player.HasFinished && !Player.IsEliminated && Player.GetEmotionBadge() != null)
{
@Player.GetEmotionBadge()
}
@Player.Name
@if (Player.Type == PlayerType.AI)
{
(AI)
}
@if (Player.IsEliminated)
{
☠️ Vyradený
}
else if (Player.HasFinished)
{
Skončil 🏆
}
else
{
@Player.Hand.Count @(Player.Hand.Count == 1 ? "karta" : (Player.Hand.Count < 5 ? "karty" : "kariet"))
}
@if (IsOlympicMode)
{
🏅 @Player.OlympicCardsCount @(Player.OlympicCardsCount == 1 ? "karta" : (Player.OlympicCardsCount < 5 ? "karty" : "kariet"))
}
@if (IsFrozen && !Player.HasFinished && !Player.IsEliminated)
{
}
@if (CanBeRevived && Player.HasFinished && ReviveTurnsRemaining > 0)
{
❤️
@(ReviveRoundsRemaining > 1 ? $"Oživenie: {ReviveRoundsRemaining} kolá" : (ReviveTurnsRemaining <= 1 ? "Oživenie: 1 ťah" : "Oživenie: 1 kolo"))
}
@if (!string.IsNullOrEmpty(ThoughtBubble))
{
💭
@ThoughtBubble
}