# PokerRogue Roadmap This roadmap outlines the planned development phases for PokerRogue. Dates are intentionally flexible. --- ## πŸ§ͺ Phase 1 – Core Combat Prototype **Goal:** A single playable poker fight - [ ] Poker hand state machine - [ ] STRIKE / GUARD / DODGE actions - [ ] Pot & Edge system - [ ] Basic enemy AI (1 archetype) - [ ] Minimal fight UI Deliverable: *One enemy, one fight, fully playable* --- ## πŸ—ΊοΈ Phase 2 – Run Skeleton **Goal:** A full run from start to boss - [ ] Procedural map (10–15 nodes) - [ ] Fight / Event / Shop nodes - [ ] Rewards (skills & relics) - [ ] 3 enemy archetypes - [ ] 1 boss with rule modifier Deliverable: *Complete run loop* --- ## 🧠 Phase 3 – Builds & Depth **Goal:** Meaningful player builds - [ ] 20+ skills - [ ] 20+ relics - [ ] Status effects system - [ ] Build synergies - [ ] Balance pass Deliverable: *Distinct playstyles* --- ## πŸ‘‘ Phase 4 – Meta Progression **Goal:** Long-term replayability - [ ] Meta currency - [ ] Unlockable content pools - [ ] Save / Load - [ ] Starting loadouts Deliverable: *Persistent progression* --- ## ✨ Phase 5 – Polish & Content **Goal:** Production-ready feel - [ ] UI polish & animations - [ ] Sound & juice - [ ] More enemies & bosses - [ ] Accessibility & settings Deliverable: *Public demo / early access* --- ## 🚧 Out of Scope (for now) - Multiplayer - Real-money poker simulation - Solver-level AI --- ## 🏁 Vision PokerRogue should feel: - Fast - Tactical - Dangerous - Addictive **Poker as combat. Risk as power.**