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Michal Vrba 48099e9de7 Add project docs, .gitignore, and solution items
Added README, design spec, roadmap, and contributing guide for PokerRogue. Updated .gitignore with Visual Studio template. Introduced .slnx solution file to organize documentation under Solution Items.
2026-02-09 13:59:15 +01:00

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PokerRogue Roadmap

This roadmap outlines the planned development phases for PokerRogue.
Dates are intentionally flexible.


🧪 Phase 1 – Core Combat Prototype

Goal: A single playable poker fight

  • Poker hand state machine
  • STRIKE / GUARD / DODGE actions
  • Pot & Edge system
  • Basic enemy AI (1 archetype)
  • Minimal fight UI

Deliverable: One enemy, one fight, fully playable


🗺️ Phase 2 – Run Skeleton

Goal: A full run from start to boss

  • Procedural map (10–15 nodes)
  • Fight / Event / Shop nodes
  • Rewards (skills & relics)
  • 3 enemy archetypes
  • 1 boss with rule modifier

Deliverable: Complete run loop


🧠 Phase 3 – Builds & Depth

Goal: Meaningful player builds

  • 20+ skills
  • 20+ relics
  • Status effects system
  • Build synergies
  • Balance pass

Deliverable: Distinct playstyles


👑 Phase 4 – Meta Progression

Goal: Long-term replayability

  • Meta currency
  • Unlockable content pools
  • Save / Load
  • Starting loadouts

Deliverable: Persistent progression


✨ Phase 5 – Polish & Content

Goal: Production-ready feel

  • UI polish & animations
  • Sound & juice
  • More enemies & bosses
  • Accessibility & settings

Deliverable: Public demo / early access


🚧 Out of Scope (for now)

  • Multiplayer
  • Real-money poker simulation
  • Solver-level AI

🏁 Vision

PokerRogue should feel:

  • Fast
  • Tactical
  • Dangerous
  • Addictive

Poker as combat. Risk as power.