impl
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@page "/"
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@using SlaySharp.Core.Combat
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@using SlaySharp.Core.Models
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@using SlaySharp.Core.Catalogs
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@using SlaySharp.Core.Relics
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@using SlaySharp.Web.Components
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<PageTitle>SlaySharp - Visual Studio Code Edition</PageTitle>
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@if (_engine == null || !_gameStarted)
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{
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<!-- VS Code Welcome / Get Started Dashboard -->
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<div class="container-fluid h-100 p-4 d-flex flex-column overflow-y-auto font-mono" style="background-color: var(--vscode-bg-editor);">
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<!-- Welcome Header -->
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<div class="mb-4 pb-3 border-bottom border-secondary">
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<div class="d-flex align-items-center gap-3 mb-1">
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<span style="font-size: 3rem; color: #007acc;">⚔️</span>
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<div>
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<h1 class="text-white fw-bolder mb-0" style="font-size: 2.4rem; letter-spacing: -1px;">
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SlaySharp <span style="color: #61afef; font-size: 1.4rem;">v1.0</span>
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</h1>
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<span class="text-muted" style="font-size: 1rem; font-weight: 800;">
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C# & .NET Roguelike Deckbuilder
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</span>
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</div>
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</div>
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</div>
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<div class="row g-4">
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<!-- Left Column: Start Debugging Incidents -->
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<div class="col-lg-7">
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<h4 class="text-white mb-3 d-flex align-items-center gap-2 fw-bold">
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<span style="color: #61afef; font-size: 1.5rem;">🐞</span>
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<span>Start Incident Session</span>
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</h4>
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<div class="d-flex flex-column gap-3">
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<!-- Config 1 -->
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<div class="card p-4 shadow-sm" style="background-color: #21252b; border: 2px solid #383e4a; border-radius: 12px; cursor: pointer; transition: all 0.2s ease;"
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@onclick="() => StartEncounter(EncounterType.Standard)">
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<div class="d-flex justify-content-between align-items-center mb-2">
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<span class="text-danger fw-bolder fs-5">💥 [SEV-1] NullReference & Off-By-One</span>
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<span class="badge bg-danger text-white fs-6 px-3 py-2">Launch (F5) ➔</span>
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</div>
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<p class="text-white mb-0" style="font-size: 0.92rem; font-weight: 700;">
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Patch NullReferenceException (45 HP) and Off-By-One Bug (22 HP). Keep SLA at 100%.
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</p>
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</div>
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<!-- Config 2 -->
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<div class="card p-4 shadow-sm" style="background-color: #21252b; border: 2px solid #383e4a; border-radius: 12px; cursor: pointer; transition: all 0.2s ease;"
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@onclick="() => StartEncounter(EncounterType.MemoryLeak)">
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<div class="d-flex justify-content-between align-items-center mb-2">
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<span class="text-warning fw-bolder fs-5">👻 [SEV-2] Memory Leak Spectre</span>
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<span class="badge bg-warning text-dark fs-6 px-3 py-2">Launch (F5) ➔</span>
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</div>
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<p class="text-white mb-0" style="font-size: 0.92rem; font-weight: 700;">
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Dispose dangling unmanaged event handlers from Memory Leak Spectre (34 HP).
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</p>
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</div>
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<!-- Config 3 -->
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<div class="card p-4 shadow-sm" style="background-color: #21252b; border: 2px solid #383e4a; border-radius: 12px; cursor: pointer; transition: all 0.2s ease;"
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@onclick="() => StartEncounter(EncounterType.Chaos)">
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<div class="d-flex justify-content-between align-items-center mb-2">
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<span class="text-info fw-bolder fs-5">🔥 [SEV-0] Friday 5 PM Outage</span>
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<span class="badge bg-primary text-white fs-6 px-3 py-2">Launch (F5) ➔</span>
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</div>
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<p class="text-white mb-0" style="font-size: 0.92rem; font-weight: 700;">
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Critical Outage: Face NullReferenceException and Memory Leak Spectre simultaneously.
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</p>
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</div>
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</div>
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</div>
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<!-- Right Column: Workspace & Diagnostics Configuration -->
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<div class="col-lg-5">
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<h4 class="text-white mb-3 d-flex align-items-center gap-2 fw-bold">
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<span style="color: #56b6c2; font-size: 1.5rem;">⚙️</span>
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<span>Active Profile</span>
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</h4>
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<div class="card p-4 mb-3" style="background-color: #21252b; border: 2px solid #383e4a; border-radius: 12px;">
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<div class="d-flex align-items-center gap-2 mb-3">
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<span style="font-size: 2.2rem;">👨💻</span>
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<div>
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<div class="text-info fw-bolder fs-5">Principal .NET Architect</div>
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<div class="text-white" style="font-size: 0.85rem; font-weight: 800;">3 CPU Cycles / 70 SLA HP</div>
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</div>
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</div>
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<div class="text-muted fw-bold mb-1" style="font-size: 0.78rem;">INSTALLED NUGETS:</div>
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<div class="d-flex flex-column gap-2 mb-2">
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<div class="badge bg-dark border border-secondary text-white p-2 d-flex align-items-center justify-content-between" style="font-size: 0.85rem; font-weight: 800;">
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<span>📜 Newtonsoft.Json</span>
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<span class="text-info">+1 Card T1</span>
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</div>
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<div class="badge bg-dark border border-secondary text-white p-2 d-flex align-items-center justify-content-between" style="font-size: 0.85rem; font-weight: 800;">
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<span>⚡ BenchmarkDotNet</span>
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<span class="text-warning">+1 CPU / 2T</span>
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</div>
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<div class="badge bg-dark border border-secondary text-white p-2 d-flex align-items-center justify-content-between" style="font-size: 0.85rem; font-weight: 800;">
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<span>📊 Serilog</span>
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<span class="text-success">+2 Shield on Attack</span>
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</div>
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</div>
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</div>
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<div class="card p-3" style="background-color: #21252b; border: 2px solid #383e4a; border-radius: 12px;">
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<div class="text-white fw-bolder mb-2" style="font-size: 0.88rem;">CONTROLS</div>
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<div class="d-flex justify-content-between text-white" style="font-size: 0.85rem; font-weight: 800;">
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<span>Play Card</span>
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<span class="badge bg-dark border border-secondary text-light">Click Card</span>
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</div>
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<div class="d-flex justify-content-between text-white mt-1" style="font-size: 0.85rem; font-weight: 800;">
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<span>Target Bug</span>
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<span class="badge bg-dark border border-secondary text-light">Click Bug</span>
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</div>
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<div class="d-flex justify-content-between text-white mt-1" style="font-size: 0.85rem; font-weight: 800;">
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<span>End Turn</span>
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<span class="badge bg-success text-white">F5 / Click Button</span>
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</div>
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</div>
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</div>
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</div>
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</div>
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}
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else
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{
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<!-- Live VS Code Combat Workspace -->
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<CombatArena Engine="@_engine" OnRestartRequested="HandleRestartRequested" />
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}
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@code {
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private CombatEngine? _engine;
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private bool _gameStarted = false;
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private EncounterType _lastEncounterType = EncounterType.Standard;
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private enum EncounterType
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{
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Standard,
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MemoryLeak,
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Chaos
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}
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private void StartEncounter(EncounterType type)
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{
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_lastEncounterType = type;
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var player = new Player("Senior Dev", 70, maxEnergy: 3);
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player.MasterDeck.AddRange(StarterDecks.CreateCsharpArchitectDeck());
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// Add starter NuGets (Relics)
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player.Relics.Add(new NewtonsoftJsonRelic());
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player.Relics.Add(new BenchmarkDotNetRelic());
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player.Relics.Add(new SerilogRelic());
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var enemies = type switch
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{
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EncounterType.Standard => new List<Enemy> { new NullReferenceExceptionEnemy(), new OffByOneBugEnemy() },
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EncounterType.MemoryLeak => new List<Enemy> { new MemoryLeakSpectreEnemy(), new OffByOneBugEnemy() },
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EncounterType.Chaos => new List<Enemy> { new NullReferenceExceptionEnemy(), new MemoryLeakSpectreEnemy() },
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_ => new List<Enemy> { new NullReferenceExceptionEnemy() }
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};
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_engine = new CombatEngine();
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_engine.StartCombat(player, enemies);
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_gameStarted = true;
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}
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private void HandleRestartRequested()
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{
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_gameStarted = false;
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}
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}
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