impl
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using SlaySharp.Core.Catalogs;
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using SlaySharp.Core.Combat;
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using SlaySharp.Core.Enums;
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using SlaySharp.Core.Models;
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using Xunit;
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namespace SlaySharp.Tests;
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public class CombatEngineTests
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{
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[Fact]
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public void CombatEngine_InitializesDeckAndDraws5Cards()
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{
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var player = new Player("Senior Dev", 70, maxEnergy: 3, seed: 42);
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player.MasterDeck.AddRange(StarterDecks.CreateCsharpArchitectDeck());
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var engine = new CombatEngine();
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var enemy = new NullReferenceExceptionEnemy();
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engine.StartCombat(player, new List<Enemy> { enemy });
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Assert.Equal(CombatPhase.PlayerTurn, engine.Phase);
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Assert.Equal(3, player.CurrentEnergy);
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Assert.Equal(5, player.Hand.Count);
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Assert.Equal(7, player.DrawPile.Count);
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Assert.Empty(player.DiscardPile);
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}
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[Fact]
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public void PlayCard_DealsDamage_AndConsumesEnergy()
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{
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var player = new Player("Senior Dev", 70, maxEnergy: 3);
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var card = new ConsoleWriteLineCard(); // Cost 1, dmg 6
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var enemy = new NullReferenceExceptionEnemy(); // 45 HP
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var engine = new CombatEngine();
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engine.StartCombat(player, new List<Enemy> { enemy });
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// Force hand
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player.Hand.Clear();
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player.Hand.Add(card);
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player.CurrentEnergy = 3;
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var success = engine.PlayCard(card, enemy);
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Assert.True(success);
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Assert.Equal(2, player.CurrentEnergy);
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Assert.Equal(39, enemy.CurrentHp);
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Assert.Contains(card, player.DiscardPile);
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}
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[Fact]
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public void SpanSliceCard_PiercesThroughShield()
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{
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var player = new Player("Senior Dev", 70, maxEnergy: 3);
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var card = new SpanSliceCard(); // 8 piercing dmg
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var enemy = new NullReferenceExceptionEnemy(); // 45 HP
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var engine = new CombatEngine();
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engine.StartCombat(player, new List<Enemy> { enemy });
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enemy.GainShield(10);
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player.Hand.Clear();
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player.Hand.Add(card);
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player.CurrentEnergy = 3;
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var success = engine.PlayCard(card, enemy);
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Assert.True(success);
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Assert.Equal(10, enemy.Shield); // Shield remains 10!
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Assert.Equal(37, enemy.CurrentHp); // 45 - 8 = 37
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}
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[Fact]
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public void StatusEffects_StrengthAndVulnerable_MultiplyDamage()
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{
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var player = new Player("Senior Dev", 70, maxEnergy: 3);
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var enemy = new NullReferenceExceptionEnemy(); // 45 HP
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var card = new ConsoleWriteLineCard(); // 6 dmg
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var engine = new CombatEngine();
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engine.StartCombat(player, new List<Enemy> { enemy });
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player.Statuses.Add(StatusType.Strength, 2); // Base 6 + 2 = 8
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enemy.Statuses.Add(StatusType.Vulnerable, 1); // 8 * 1.5 = 12
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player.Hand.Clear();
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player.Hand.Add(card);
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player.CurrentEnergy = 3;
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engine.PlayCard(card, enemy);
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Assert.Equal(33, enemy.CurrentHp); // 45 - 12 = 33
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}
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[Fact]
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public void DiscardPile_Reshuffles_WhenDrawPileEmpty()
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{
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var player = new Player("Senior Dev", 70, maxEnergy: 3, seed: 123);
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// Only 3 cards in master deck
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player.MasterDeck.Add(new ConsoleWriteLineCard());
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player.MasterDeck.Add(new TryCatchCard());
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player.MasterDeck.Add(new LinqWhereCard());
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var engine = new CombatEngine();
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var enemy = new OffByOneBugEnemy();
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engine.StartCombat(player, new List<Enemy> { enemy });
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// All 3 cards drawn to hand, draw pile empty
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Assert.Equal(3, player.Hand.Count);
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Assert.Empty(player.DrawPile);
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// Discard 2 cards
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player.DiscardPile.Add(player.Hand[0]);
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player.DiscardPile.Add(player.Hand[1]);
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player.Hand.RemoveRange(0, 2);
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// Request drawing 2 cards
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player.DrawCards(2, engine.Log);
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Assert.Equal(3, player.Hand.Count);
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Assert.Empty(player.DiscardPile);
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}
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[Fact]
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public void KillingAllEnemies_TriggersVictory()
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{
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var player = new Player("Senior Dev", 70, maxEnergy: 3);
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var card = new ThrowExceptionCard(); // 16 dmg
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var enemy = new OffByOneBugEnemy(); // 22 HP
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var engine = new CombatEngine();
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engine.StartCombat(player, new List<Enemy> { enemy });
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enemy.CurrentHp = 10; // low HP
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player.Hand.Clear();
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player.Hand.Add(card);
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player.CurrentEnergy = 2;
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engine.PlayCard(card, enemy);
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Assert.Equal(CombatPhase.Victory, engine.Phase);
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Assert.Empty(engine.Enemies);
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}
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}
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