using SlaySharp.Core.Catalogs; using SlaySharp.Core.Combat; using SlaySharp.Core.Enums; using SlaySharp.Core.Models; using Xunit; namespace SlaySharp.Tests; public class CombatEngineTests { [Fact] public void CombatEngine_InitializesDeckAndDraws5Cards() { var player = new Player("Senior Dev", 70, maxEnergy: 3, seed: 42); player.MasterDeck.AddRange(StarterDecks.CreateCsharpArchitectDeck()); var engine = new CombatEngine(); var enemy = new NullReferenceExceptionEnemy(); engine.StartCombat(player, new List { enemy }); Assert.Equal(CombatPhase.PlayerTurn, engine.Phase); Assert.Equal(3, player.CurrentEnergy); Assert.Equal(5, player.Hand.Count); Assert.Equal(player.MasterDeck.Count - 5, player.DrawPile.Count); Assert.Empty(player.DiscardPile); } [Fact] public void PlayCard_DealsDamage_AndConsumesEnergy() { var player = new Player("Senior Dev", 70, maxEnergy: 3); var card = new ConsoleWriteLineCard(); // Cost 1, dmg 6 var enemy = new NullReferenceExceptionEnemy(); // 45 HP var engine = new CombatEngine(); engine.StartCombat(player, new List { enemy }); player.Hand.Clear(); player.Hand.Add(card); player.CurrentEnergy = 3; var success = engine.PlayCard(card, enemy); Assert.True(success); Assert.Equal(2, player.CurrentEnergy); Assert.True(enemy.CurrentHp <= 39); Assert.Contains(card, player.DiscardPile); } [Fact] public void CalculateDamagePreview_AccuratelyCalculatesHpLossAndShieldAbsorbed() { var player = new Player("Senior Dev", 70, maxEnergy: 3); var card = new ThrowExceptionCard(); // 16 dmg var enemy = new OffByOneBugEnemy(); // 22 HP var engine = new CombatEngine(); engine.StartCombat(player, new List { enemy }); enemy.GainShield(6); // Set shield AFTER StartCombat var preview = engine.CalculateDamagePreview(card, enemy); Assert.Equal(16, preview.MinRawDamage); Assert.Equal(6, preview.ShieldAbsorbed); Assert.Equal(10, preview.MinHpLoss); // 16 - 6 shield = 10 HP loss Assert.Equal(12, preview.ProjectedRemainingHp); // 22 - 10 = 12 Assert.False(preview.IsLethal); } [Fact] public void CalculateDamagePreview_IdentifiesLethalDamage() { var player = new Player("Senior Dev", 70, maxEnergy: 3); var card = new ThrowExceptionCard(); // 16 dmg var enemy = new OffByOneBugEnemy(); // 22 HP var engine = new CombatEngine(); engine.StartCombat(player, new List { enemy }); enemy.CurrentHp = 14; var preview = engine.CalculateDamagePreview(card, enemy); Assert.Equal(16, preview.MinHpLoss); Assert.True(preview.IsLethal); Assert.Equal(0, preview.ProjectedRemainingHp); } [Fact] public void SpanSliceCard_PiercesThroughShield() { var player = new Player("Senior Dev", 70, maxEnergy: 3); var card = new SpanSliceCard(); // 8 piercing dmg var enemy = new NullReferenceExceptionEnemy(); // 45 HP var engine = new CombatEngine(); engine.StartCombat(player, new List { enemy }); enemy.GainShield(10); player.Hand.Clear(); player.Hand.Add(card); player.CurrentEnergy = 3; var success = engine.PlayCard(card, enemy); Assert.True(success); Assert.Equal(10, enemy.Shield); Assert.True(enemy.CurrentHp <= 37); } [Fact] public void StatusEffects_StrengthAndVulnerable_MultiplyDamage() { var player = new Player("Senior Dev", 70, maxEnergy: 3); var enemy = new NullReferenceExceptionEnemy(); // 45 HP var card = new ConsoleWriteLineCard(); // 6 dmg var engine = new CombatEngine(); engine.StartCombat(player, new List { enemy }); player.Statuses.Add(StatusType.Strength, 2); enemy.Statuses.Add(StatusType.Vulnerable, 1); player.Hand.Clear(); player.Hand.Add(card); player.CurrentEnergy = 3; engine.PlayCard(card, enemy); Assert.True(enemy.CurrentHp <= 33); } [Fact] public void DiscardPile_Reshuffles_WhenDrawPileEmpty() { var player = new Player("Senior Dev", 70, maxEnergy: 3, seed: 123); player.MasterDeck.Add(new ConsoleWriteLineCard()); player.MasterDeck.Add(new TryCatchCard()); player.MasterDeck.Add(new LinqWhereCard()); var engine = new CombatEngine(); var enemy = new OffByOneBugEnemy(); engine.StartCombat(player, new List { enemy }); Assert.Equal(3, player.Hand.Count); Assert.Empty(player.DrawPile); player.DiscardPile.Add(player.Hand[0]); player.DiscardPile.Add(player.Hand[1]); player.Hand.RemoveRange(0, 2); player.DrawCards(2, engine.Log); Assert.Equal(3, player.Hand.Count); Assert.Empty(player.DiscardPile); } [Fact] public void KillingAllEnemies_TriggersVictory() { var player = new Player("Senior Dev", 70, maxEnergy: 3); var card = new ThrowExceptionCard(); // 16 dmg var enemy = new OffByOneBugEnemy(); // 22 HP var engine = new CombatEngine(); engine.StartCombat(player, new List { enemy }); enemy.CurrentHp = 10; player.Hand.Clear(); player.Hand.Add(card); player.CurrentEnergy = 2; engine.PlayCard(card, enemy); Assert.Equal(CombatPhase.Victory, engine.Phase); Assert.Empty(engine.Enemies); Assert.NotEmpty(engine.CardRewards); } }