Update .gitignore to exclude new build and tool files

Added FodyWeavers.xsd, .dotnet-home/.dotnet, .dotnet-home/.dotnet/TelemetryStorageService, and .nuget to .gitignore to prevent tracking of generated and tool-related files.
This commit is contained in:
Michal Vrba
2026-02-13 21:20:00 +01:00
parent 488e3c64a3
commit 11a4311bc4
5 changed files with 399 additions and 29 deletions
+4 -1
View File
@@ -360,4 +360,7 @@ MigrationBackup/
.ionide/ .ionide/
# Fody - auto-generated XML schema # Fody - auto-generated XML schema
FodyWeavers.xsd FodyWeavers.xsd
/.dotnet-home/.dotnet/TelemetryStorageService
/.dotnet-home/.dotnet
/.nuget
+64 -7
View File
@@ -50,6 +50,8 @@ public sealed class AudioAnalyzer : IDisposable
private int _stableNoteIndex = -1; private int _stableNoteIndex = -1;
private float _stableNoteStrength; private float _stableNoteStrength;
private float _lastNoteChangeTimeSeconds; private float _lastNoteChangeTimeSeconds;
private bool _noteIsActive;
private int _activeNoteIndex = -1;
private Snapshot _latestSnapshot; private Snapshot _latestSnapshot;
private bool _disposed; private bool _disposed;
@@ -295,7 +297,7 @@ public sealed class AudioAnalyzer : IDisposable
int noteIndex = GetNoteIndexFromFrequency(dominantFrequency); int noteIndex = GetNoteIndexFromFrequency(dominantFrequency);
float whistleBoost = GetWhistleBoost(dominantFrequency); float whistleBoost = GetWhistleBoost(dominantFrequency);
float dominantStrength = Clamp01(dominantMagnitude * profile.NoteStrengthGain * (1f + whistleBoost * 0.65f)); float dominantStrength = Clamp01(dominantMagnitude * profile.NoteStrengthGain * (1f + whistleBoost * 0.65f));
DetectChord(_chroma, out int chordRoot, out int chordType, out float chordConfidence); DetectChord(_chroma, _smoothedLevel, profile, out int chordRoot, out int chordType, out float chordConfidence);
ApplyDetectionStability( ApplyDetectionStability(
now, now,
profile, profile,
@@ -309,6 +311,7 @@ public sealed class AudioAnalyzer : IDisposable
out int stableChordRoot, out int stableChordRoot,
out int stableChordType, out int stableChordType,
out float stableChordConfidence); out float stableChordConfidence);
bool noteOnset = DetectNoteOnset(stableNoteIndex, stableNoteStrength, profile);
AudioFeatures features = new() AudioFeatures features = new()
{ {
@@ -321,6 +324,7 @@ public sealed class AudioAnalyzer : IDisposable
DominantFrequencyHz = dominantFrequency, DominantFrequencyHz = dominantFrequency,
DetectedNoteIndex = stableNoteIndex, DetectedNoteIndex = stableNoteIndex,
DetectedNoteStrength = stableNoteStrength, DetectedNoteStrength = stableNoteStrength,
NoteOnset = noteOnset,
DetectedChordRootIndex = stableChordRoot, DetectedChordRootIndex = stableChordRoot,
DetectedChordType = stableChordType, DetectedChordType = stableChordType,
DetectedChordConfidence = stableChordConfidence, DetectedChordConfidence = stableChordConfidence,
@@ -404,8 +408,16 @@ public sealed class AudioAnalyzer : IDisposable
return note; return note;
} }
private void DetectChord(float[] chroma, out int root, out int type, out float confidence) private void DetectChord(float[] chroma, float level, SensitivityProfile profile, out int root, out int type, out float confidence)
{ {
if (level < profile.ChordLevelThreshold)
{
root = -1;
type = -1;
confidence = 0f;
return;
}
float total = 0f; float total = 0f;
for (int i = 0; i < chroma.Length; i++) for (int i = 0; i < chroma.Length; i++)
{ {
@@ -463,8 +475,6 @@ public sealed class AudioAnalyzer : IDisposable
} }
} }
_lastChordRoot = bestRoot;
_lastChordType = bestType;
root = bestRoot; root = bestRoot;
type = bestType; type = bestType;
confidence = conf; confidence = conf;
@@ -599,6 +609,41 @@ public sealed class AudioAnalyzer : IDisposable
stableChordType = _lastChordType; stableChordType = _lastChordType;
stableChordConfidence = chordConfidence; stableChordConfidence = chordConfidence;
} }
else if (_lastChordRoot >= 0 && (_smoothedLevel <= profile.ChordLevelThreshold || stableNoteStrength <= profile.NoteReleaseThreshold))
{
// Clear stale chord label when audio falls back to near-silence.
if ((now - _lastChordChangeTimeSeconds) >= profile.SwitchHoldSeconds)
{
_lastChordRoot = -1;
_lastChordType = -1;
stableChordRoot = -1;
stableChordType = -1;
stableChordConfidence = 0f;
}
}
}
private bool DetectNoteOnset(int stableNoteIndex, float stableNoteStrength, SensitivityProfile profile)
{
if (stableNoteIndex >= 0 && stableNoteStrength >= profile.NoteOnsetThreshold)
{
if (!_noteIsActive || _activeNoteIndex != stableNoteIndex)
{
_noteIsActive = true;
_activeNoteIndex = stableNoteIndex;
return true;
}
return false;
}
if (_noteIsActive && stableNoteStrength <= profile.NoteReleaseThreshold)
{
_noteIsActive = false;
_activeNoteIndex = -1;
}
return false;
} }
private readonly struct SensitivityProfile( private readonly struct SensitivityProfile(
@@ -613,7 +658,10 @@ public sealed class AudioAnalyzer : IDisposable
float referenceDecay, float referenceDecay,
float switchHoldSeconds, float switchHoldSeconds,
float noteConfidenceThreshold, float noteConfidenceThreshold,
float chordConfidenceThreshold) float chordConfidenceThreshold,
float noteOnsetThreshold,
float noteReleaseThreshold,
float chordLevelThreshold)
{ {
public float LevelGain { get; } = levelGain; public float LevelGain { get; } = levelGain;
public float BassGain { get; } = bassGain; public float BassGain { get; } = bassGain;
@@ -627,6 +675,9 @@ public sealed class AudioAnalyzer : IDisposable
public float SwitchHoldSeconds { get; } = switchHoldSeconds; public float SwitchHoldSeconds { get; } = switchHoldSeconds;
public float NoteConfidenceThreshold { get; } = noteConfidenceThreshold; public float NoteConfidenceThreshold { get; } = noteConfidenceThreshold;
public float ChordConfidenceThreshold { get; } = chordConfidenceThreshold; public float ChordConfidenceThreshold { get; } = chordConfidenceThreshold;
public float NoteOnsetThreshold { get; } = noteOnsetThreshold;
public float NoteReleaseThreshold { get; } = noteReleaseThreshold;
public float ChordLevelThreshold { get; } = chordLevelThreshold;
public static SensitivityProfile Microphone { get; } = new( public static SensitivityProfile Microphone { get; } = new(
levelGain: 1.20f, levelGain: 1.20f,
@@ -640,7 +691,10 @@ public sealed class AudioAnalyzer : IDisposable
referenceDecay: 0.010f, referenceDecay: 0.010f,
switchHoldSeconds: 0.18f, switchHoldSeconds: 0.18f,
noteConfidenceThreshold: 0.11f, noteConfidenceThreshold: 0.11f,
chordConfidenceThreshold: 0.18f); chordConfidenceThreshold: 0.18f,
noteOnsetThreshold: 0.20f,
noteReleaseThreshold: 0.08f,
chordLevelThreshold: 0.10f);
public static SensitivityProfile SystemOutput { get; } = new( public static SensitivityProfile SystemOutput { get; } = new(
levelGain: 1.00f, levelGain: 1.00f,
@@ -654,7 +708,10 @@ public sealed class AudioAnalyzer : IDisposable
referenceDecay: 0.012f, referenceDecay: 0.012f,
switchHoldSeconds: 0.18f, switchHoldSeconds: 0.18f,
noteConfidenceThreshold: 0.12f, noteConfidenceThreshold: 0.12f,
chordConfidenceThreshold: 0.14f); chordConfidenceThreshold: 0.14f,
noteOnsetThreshold: 0.18f,
noteReleaseThreshold: 0.07f,
chordLevelThreshold: 0.08f);
} }
private void ThrowIfDisposed() private void ThrowIfDisposed()
+10 -3
View File
@@ -145,7 +145,7 @@ public class Game1 : Game
if (IsPressed(keyboard, Keys.Right)) if (IsPressed(keyboard, Keys.Right))
{ {
_fractalPresetIndex = Math.Min(21, _fractalPresetIndex + 1); _fractalPresetIndex = Math.Min(23, _fractalPresetIndex + 1);
} }
if (IsPressed(keyboard, Keys.M)) if (IsPressed(keyboard, Keys.M))
@@ -195,7 +195,7 @@ public class Game1 : Game
_hudFont.DrawText(_spriteBatch, _pixel, "BEAT " + _latestFeatures.Beat.ToString("0.000"), 12, 130, 2, Color.White); _hudFont.DrawText(_spriteBatch, _pixel, "BEAT " + _latestFeatures.Beat.ToString("0.000"), 12, 130, 2, Color.White);
_hudFont.DrawText(_spriteBatch, _pixel, "BPM " + _latestFeatures.Bpm.ToString("0.0"), 12, 150, 2, Color.White); _hudFont.DrawText(_spriteBatch, _pixel, "BPM " + _latestFeatures.Bpm.ToString("0.0"), 12, 150, 2, Color.White);
_hudFont.DrawText(_spriteBatch, _pixel, "NOTE " + GetDetectedNoteName(_latestFeatures.DetectedNoteIndex), 12, 170, 2, Color.White); _hudFont.DrawText(_spriteBatch, _pixel, "NOTE " + GetDetectedNoteName(_latestFeatures.DetectedNoteIndex), 12, 170, 2, Color.White);
_hudFont.DrawText(_spriteBatch, _pixel, "CHORD " + GetDetectedChordName(_latestFeatures.DetectedChordRootIndex, _latestFeatures.DetectedChordType), 12, 190, 2, Color.White); _hudFont.DrawText(_spriteBatch, _pixel, "CHORD " + GetDetectedChordName(_latestFeatures.DetectedChordRootIndex, _latestFeatures.DetectedChordType, _latestFeatures.DetectedChordConfidence), 12, 190, 2, Color.White);
_hudFont.DrawText(_spriteBatch, _pixel, "PAUSED " + (_isPaused ? "YES" : "NO"), 12, 210, 2, Color.White); _hudFont.DrawText(_spriteBatch, _pixel, "PAUSED " + (_isPaused ? "YES" : "NO"), 12, 210, 2, Color.White);
_hudFont.DrawText(_spriteBatch, _pixel, "FPS " + _fps, 12, 230, 2, Color.White); _hudFont.DrawText(_spriteBatch, _pixel, "FPS " + _fps, 12, 230, 2, Color.White);
_hudFont.DrawText(_spriteBatch, _pixel, "QUALITY " + _renderQuality + " 1 2 3", 12, 250, 2, Color.White); _hudFont.DrawText(_spriteBatch, _pixel, "QUALITY " + _renderQuality + " 1 2 3", 12, 250, 2, Color.White);
@@ -251,6 +251,8 @@ public class Game1 : Game
19 => "GRAINBARS", 19 => "GRAINBARS",
20 => "NOTEDROP", 20 => "NOTEDROP",
21 => "CHORDS", 21 => "CHORDS",
22 => "NOTESBOOK",
23 => "NOTESCROLL",
_ => "JULIA" _ => "JULIA"
}; };
} }
@@ -275,8 +277,13 @@ public class Game1 : Game
}; };
} }
private static string GetDetectedChordName(int rootIndex, int chordType) private static string GetDetectedChordName(int rootIndex, int chordType, float confidence)
{ {
if (confidence < 0.16f)
{
return "-";
}
string root = GetDetectedNoteName(rootIndex); string root = GetDetectedNoteName(rootIndex);
if (root == "-") if (root == "-")
{ {
@@ -11,6 +11,7 @@ public struct AudioFeatures
public float DominantFrequencyHz; public float DominantFrequencyHz;
public int DetectedNoteIndex; public int DetectedNoteIndex;
public float DetectedNoteStrength; public float DetectedNoteStrength;
public bool NoteOnset;
public int DetectedChordRootIndex; public int DetectedChordRootIndex;
public int DetectedChordType; public int DetectedChordType;
public float DetectedChordConfidence; public float DetectedChordConfidence;
+320 -18
View File
@@ -19,6 +19,8 @@ public sealed class FractalRenderer : IDisposable
private Color[] _previousFrame; private Color[] _previousFrame;
private readonly List<NoteParticle> _notes = []; private readonly List<NoteParticle> _notes = [];
private readonly List<DetectedNoteParticle> _detectedNotes = []; private readonly List<DetectedNoteParticle> _detectedNotes = [];
private readonly List<StaffNoteParticle> _staffNotes = [];
private readonly List<ScrollingStaffNoteParticle> _scrollStaffNotes = [];
private readonly List<FireworkRocket> _fireworkRockets = []; private readonly List<FireworkRocket> _fireworkRockets = [];
private readonly List<FireworkSpark> _fireworkSparks = []; private readonly List<FireworkSpark> _fireworkSparks = [];
private readonly Random _rng = new(); private readonly Random _rng = new();
@@ -45,8 +47,9 @@ public sealed class FractalRenderer : IDisposable
}; };
private float _noteSpawnAccumulator; private float _noteSpawnAccumulator;
private float _detectedNoteAccumulator;
private float _fireworkSpawnAccumulator; private float _fireworkSpawnAccumulator;
private float _sheetOffsetX;
private float _lastRenderTimeSeconds = -1f;
private int _lastChordCode = -1; private int _lastChordCode = -1;
private float _chordFlash; private float _chordFlash;
private float _runtimePerformanceScale = 1f; private float _runtimePerformanceScale = 1f;
@@ -140,11 +143,14 @@ public sealed class FractalRenderer : IDisposable
_previousFrame = new Color[_internalWidth * _internalHeight]; _previousFrame = new Color[_internalWidth * _internalHeight];
_notes.Clear(); _notes.Clear();
_detectedNotes.Clear(); _detectedNotes.Clear();
_staffNotes.Clear();
_scrollStaffNotes.Clear();
_fireworkRockets.Clear(); _fireworkRockets.Clear();
_fireworkSparks.Clear(); _fireworkSparks.Clear();
_noteSpawnAccumulator = 0f; _noteSpawnAccumulator = 0f;
_detectedNoteAccumulator = 0f;
_fireworkSpawnAccumulator = 0f; _fireworkSpawnAccumulator = 0f;
_sheetOffsetX = 0f;
_lastRenderTimeSeconds = -1f;
} }
private int ScaleCount(int baseCount, int minCount = 1) private int ScaleCount(int baseCount, int minCount = 1)
@@ -234,6 +240,12 @@ public sealed class FractalRenderer : IDisposable
case 21: case 21:
RenderChordCenter(features, timeSeconds); RenderChordCenter(features, timeSeconds);
break; break;
case 22:
RenderMusicStaffNotes(features, timeSeconds);
break;
case 23:
RenderScrollingMusicStaff(features, timeSeconds);
break;
default: default:
RenderJulia(features, timeSeconds); RenderJulia(features, timeSeconds);
break; break;
@@ -1204,13 +1216,9 @@ public sealed class FractalRenderer : IDisposable
} }
} }
float whistleBoost = GetWhistleSpawnBoost(features.DominantFrequencyHz); if (features.NoteOnset)
float spawnRate = features.DetectedNoteStrength * (0.9f + whistleBoost * 1.7f + Clamp01(features.Beat) * 0.35f);
_detectedNoteAccumulator += spawnRate * _runtimePerformanceScale;
while (_detectedNoteAccumulator >= 1f)
{ {
SpawnDetectedNote(features); SpawnDetectedNote(features);
_detectedNoteAccumulator -= 1f;
} }
for (int i = _detectedNotes.Count - 1; i >= 0; i--) for (int i = _detectedNotes.Count - 1; i >= 0; i--)
@@ -1232,17 +1240,6 @@ public sealed class FractalRenderer : IDisposable
} }
} }
private static float GetWhistleSpawnBoost(float frequencyHz)
{
if (frequencyHz < 800f || frequencyHz > 5000f)
{
return 0f;
}
float norm = (frequencyHz - 800f) / (5000f - 800f);
return Clamp01(norm);
}
private void RenderChordCenter(AudioFeatures features, float timeSeconds) private void RenderChordCenter(AudioFeatures features, float timeSeconds)
{ {
for (int y = 0; y < _internalHeight; y++) for (int y = 0; y < _internalHeight; y++)
@@ -1284,6 +1281,248 @@ public sealed class FractalRenderer : IDisposable
DrawTextPixels(chordText, x0, y0, scale, textColor, 0.95f); DrawTextPixels(chordText, x0, y0, scale, textColor, 0.95f);
} }
private void RenderMusicStaffNotes(AudioFeatures features, float timeSeconds)
{
for (int y = 0; y < _internalHeight; y++)
{
float t = y / (float)(_internalHeight - 1);
Color bg = new(0.98f - t * 0.05f, 0.97f - t * 0.05f, 0.93f - t * 0.04f, 1f);
int row = y * _internalWidth;
for (int x = 0; x < _internalWidth; x++)
{
_pixelBuffer[row + x] = bg;
}
}
int left = (int)(_internalWidth * 0.08f);
int right = (int)(_internalWidth * 0.92f);
int top = (int)(_internalHeight * 0.32f);
int spacing = Math.Max(5, _internalHeight / 24);
for (int i = 0; i < 5; i++)
{
int y = top + i * spacing;
DrawRect(left, y, right - left, 1, new Vector3(0.15f, 0.15f, 0.18f), 0.85f);
}
if (features.NoteOnset)
{
SpawnStaffNote(features, left, right, top, spacing);
}
for (int i = _staffNotes.Count - 1; i >= 0; i--)
{
StaffNoteParticle n = _staffNotes[i];
n.Life -= 0.0065f;
n.X += n.Vx;
if (n.Life <= 0f || n.X > right + 20)
{
_staffNotes.RemoveAt(i);
continue;
}
_staffNotes[i] = n;
DrawStaffNote(n, top, spacing);
}
}
private void RenderScrollingMusicStaff(AudioFeatures features, float timeSeconds)
{
float dt;
if (_lastRenderTimeSeconds < 0f)
{
dt = 1f / 120f;
}
else
{
dt = Math.Clamp(timeSeconds - _lastRenderTimeSeconds, 1f / 240f, 1f / 20f);
}
_lastRenderTimeSeconds = timeSeconds;
for (int y = 0; y < _internalHeight; y++)
{
float t = y / (float)(_internalHeight - 1);
Color bg = new(0.985f - t * 0.04f, 0.98f - t * 0.04f, 0.95f - t * 0.03f, 1f);
int row = y * _internalWidth;
for (int x = 0; x < _internalWidth; x++)
{
_pixelBuffer[row + x] = bg;
}
}
int left = (int)(_internalWidth * 0.06f);
int right = (int)(_internalWidth * 0.94f);
int top = (int)(_internalHeight * 0.34f);
int spacing = Math.Max(5, _internalHeight / 24);
float bpm = features.Bpm > 0f ? features.Bpm : 90f;
float pxPerSecond = 14f + bpm * 0.24f;
float speed = pxPerSecond * dt;
_sheetOffsetX += speed;
int measureSpacing = Math.Max(30, _internalWidth / 6);
if (_sheetOffsetX >= measureSpacing)
{
_sheetOffsetX -= measureSpacing;
}
for (int i = 0; i < 5; i++)
{
int y = top + i * spacing;
DrawRect(left, y, right - left, 1, new Vector3(0.14f, 0.14f, 0.16f), 0.85f);
}
for (int x = right - (int)_sheetOffsetX; x > left; x -= measureSpacing)
{
DrawRect(x, top - spacing / 2, 1, spacing * 5, new Vector3(0.2f, 0.2f, 0.24f), 0.55f);
}
if (features.NoteOnset)
{
SpawnScrollingStaffNote(features, right, top, spacing);
}
for (int i = _scrollStaffNotes.Count - 1; i >= 0; i--)
{
ScrollingStaffNoteParticle n = _scrollStaffNotes[i];
n.X -= speed * (0.95f + n.SpeedJitter);
n.Life -= 0.0045f;
if (n.Life <= 0f || n.X < left - 30)
{
_scrollStaffNotes.RemoveAt(i);
continue;
}
_scrollStaffNotes[i] = n;
DrawScrollingStaffNote(n, top, spacing);
}
}
private void SpawnScrollingStaffNote(AudioFeatures features, int right, int top, int spacing)
{
if (features.DetectedNoteIndex < 0 || _scrollStaffNotes.Count >= ScaleCount(180, 30))
{
return;
}
int staffStep = NoteToStaffStep(features.DetectedNoteIndex);
int staffCenterY = top + spacing * 4;
int y = staffCenterY - (staffStep * (spacing / 2));
int x = right - 8 + _rng.Next(0, 8);
_scrollStaffNotes.Add(new ScrollingStaffNoteParticle
{
X = x,
Y = y,
Life = 1f,
UpStem = _rng.NextDouble() > 0.5,
Filled = features.DetectedNoteStrength > 0.20f,
SpeedJitter = (float)_rng.NextDouble() * 0.35f
});
}
private void DrawScrollingStaffNote(ScrollingStaffNoteParticle n, int top, int spacing)
{
int x = (int)n.X;
int y = n.Y;
float a = Clamp01(n.Life);
Vector3 ink = new(0.07f, 0.07f, 0.1f);
int rx = Math.Max(2, spacing / 3);
int ry = Math.Max(2, spacing / 4 + 1);
DrawEllipse(x, y, rx, ry, ink, a, n.Filled);
int stemH = spacing * 3;
if (n.UpStem)
{
DrawRect(x + rx, y - stemH, 1, stemH, ink, a);
}
else
{
DrawRect(x - rx, y, 1, stemH, ink, a);
}
int staffTop = top;
int staffBottom = top + spacing * 4;
if (y < staffTop - spacing / 2 || y > staffBottom + spacing / 2)
{
DrawRect(x - spacing / 2, y, spacing, 1, ink, a * 0.9f);
}
}
private void SpawnStaffNote(AudioFeatures features, int left, int right, int top, int spacing)
{
if (features.DetectedNoteIndex < 0 || _staffNotes.Count >= ScaleCount(120, 20))
{
return;
}
int noteIndex = features.DetectedNoteIndex;
int staffStep = NoteToStaffStep(noteIndex);
int staffCenterY = top + spacing * 4;
int y = staffCenterY - (staffStep * (spacing / 2));
int x = left + _rng.Next(0, Math.Max(10, right - left - 20));
_staffNotes.Add(new StaffNoteParticle
{
X = x,
Y = y,
Vx = 0.20f + (float)_rng.NextDouble() * 0.35f,
Life = 1f,
UpStem = _rng.NextDouble() > 0.5,
Filled = features.DetectedNoteStrength > 0.22f
});
}
private static int NoteToStaffStep(int noteIndex)
{
return noteIndex switch
{
0 => -1,
1 => -1,
2 => 0,
3 => 0,
4 => 1,
5 => 2,
6 => 2,
7 => 3,
8 => 3,
9 => 4,
10 => 4,
11 => 5,
_ => 0
};
}
private void DrawStaffNote(StaffNoteParticle n, int top, int spacing)
{
int x = (int)n.X;
int y = n.Y;
float a = Clamp01(n.Life);
Vector3 ink = new(0.08f, 0.08f, 0.1f);
int rx = Math.Max(2, spacing / 3);
int ry = Math.Max(2, spacing / 4 + 1);
DrawEllipse(x, y, rx, ry, ink, a, n.Filled);
int stemH = spacing * 3;
if (n.UpStem)
{
DrawRect(x + rx, y - stemH, 1, stemH, ink, a);
}
else
{
DrawRect(x - rx, y, 1, stemH, ink, a);
}
int staffTop = top;
int staffBottom = top + spacing * 4;
if (y < staffTop - spacing / 2 || y > staffBottom + spacing / 2)
{
DrawRect(x - spacing / 2, y, spacing, 1, ink, a * 0.9f);
}
}
private void SpawnDetectedNote(AudioFeatures features) private void SpawnDetectedNote(AudioFeatures features)
{ {
if (features.DetectedNoteIndex < 0 || features.DetectedNoteIndex > 11) if (features.DetectedNoteIndex < 0 || features.DetectedNoteIndex > 11)
@@ -1577,6 +1816,49 @@ public sealed class FractalRenderer : IDisposable
} }
} }
private void DrawEllipse(int cx, int cy, int rx, int ry, Vector3 color, float alpha, bool filled)
{
int minX = cx - rx - 1;
int maxX = cx + rx + 1;
int minY = cy - ry - 1;
int maxY = cy + ry + 1;
float irx = 1f / (rx * rx + 1e-6f);
float iry = 1f / (ry * ry + 1e-6f);
for (int y = minY; y <= maxY; y++)
{
if (y < 0 || y >= _internalHeight)
{
continue;
}
for (int x = minX; x <= maxX; x++)
{
if (x < 0 || x >= _internalWidth)
{
continue;
}
float dx = x - cx;
float dy = y - cy;
float d = dx * dx * irx + dy * dy * iry;
if (filled)
{
if (d <= 1f)
{
BlendPixel(x, y, color, alpha);
}
}
else
{
if (d >= 0.7f && d <= 1.2f)
{
BlendPixel(x, y, color, alpha);
}
}
}
}
}
private void BlendPixel(int x, int y, Vector3 color, float alpha) private void BlendPixel(int x, int y, Vector3 color, float alpha)
{ {
int idx = y * _internalWidth + x; int idx = y * _internalWidth + x;
@@ -1705,6 +1987,26 @@ public sealed class FractalRenderer : IDisposable
public Vector3 Color; public Vector3 Color;
} }
private struct StaffNoteParticle
{
public float X;
public int Y;
public float Vx;
public float Life;
public bool UpStem;
public bool Filled;
}
private struct ScrollingStaffNoteParticle
{
public float X;
public int Y;
public float Life;
public bool UpStem;
public bool Filled;
public float SpeedJitter;
}
private struct FireworkRocket private struct FireworkRocket
{ {
public float X; public float X;