Files
SoundFlix/FractalVisualizer/Rendering/RenderQuality.cs
T
Michal Vrba 2926f739ee Add dynamic render quality settings and scaling
Introduce a RenderQuality enum (Low/Medium/High) and allow users to switch quality at runtime via keyboard shortcuts. The fractal renderer now adapts its internal resolution, particle counts, and computational workload based on selected quality and real-time performance, aiming to maintain a target FPS. HUD and window title display current quality and FPS. Renderer buffers and limits are dynamically resized on window or quality changes for improved performance and flexibility.
2026-02-13 20:28:57 +01:00

9 lines
112 B
C#

namespace FractalVisualizer.Rendering;
public enum RenderQuality
{
Low = 0,
Medium = 1,
High = 2
}