Files
SoundFlix/FractalVisualizer/Game1.cs
T
Michal Vrba 6fd9e52bf0 Add 11 new fractal presets and enhance audio visuals
Expanded fractal preset range to 20 with unique names and rendering functions for each. Added new visual effects including equalizer bars, metaballs, galaxy, aurora, vortex, laser grid, rain ripple, ink smoke, mosaic, ribbon, and grain bars. Improved CRT feedback with audio spectrum integration. Introduced utility and ring drawing functions. Updated preset selection and naming logic.
2026-02-13 20:11:21 +01:00

249 lines
7.9 KiB
C#

using System;
using FractalVisualizer.Audio;
using FractalVisualizer.Models;
using FractalVisualizer.Rendering;
using FractalVisualizer.UI;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
namespace FractalVisualizer;
public class Game1 : Game
{
private readonly GraphicsDeviceManager _graphics;
private SpriteBatch? _spriteBatch;
private Texture2D? _pixel;
private HudBitmapFont? _hudFont;
private readonly AudioCapture _audioCapture;
private readonly AudioAnalyzer _audioAnalyzer;
private FractalRenderer? _fractalRenderer;
private KeyboardState _previousKeyboardState;
private AudioInputMode _currentInputMode;
private AudioFeatures _latestFeatures;
private bool _isPaused;
private bool _showHud = true;
private int _fractalPresetIndex;
private int _fps;
private int _frameCounter;
private TimeSpan _fpsElapsed;
private readonly (int Width, int Height)[] _windowedResolutions =
[
(1280, 720),
(1600, 900),
(1920, 1080)
];
private int _resolutionIndex = 0;
public Game1()
{
_graphics = new GraphicsDeviceManager(this);
_graphics.PreferredBackBufferWidth = 1280;
_graphics.PreferredBackBufferHeight = 720;
Content.RootDirectory = "Content";
IsMouseVisible = true;
Window.AllowUserResizing = true;
_audioCapture = new AudioCapture();
_audioAnalyzer = new AudioAnalyzer(_audioCapture, fftSize: 2048, spectrumBins: 64);
_currentInputMode = AudioInputMode.Microphone;
_latestFeatures = AudioFeatures.CreateEmpty(64);
}
protected override void Initialize()
{
_audioCapture.Start();
_audioAnalyzer.Start();
Window.Title = "Fractal Visualizer";
base.Initialize();
}
protected override void LoadContent()
{
_spriteBatch = new SpriteBatch(GraphicsDevice);
_fractalRenderer = new FractalRenderer(GraphicsDevice);
_pixel = new Texture2D(GraphicsDevice, 1, 1, false, SurfaceFormat.Color);
_pixel.SetData([Color.White]);
_hudFont = new HudBitmapFont();
}
protected override void Update(GameTime gameTime)
{
KeyboardState keyboard = Keyboard.GetState();
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
{
Exit();
return;
}
if (IsPressed(keyboard, Keys.Escape))
{
if (_graphics.IsFullScreen)
{
_graphics.ToggleFullScreen();
}
else
{
Exit();
return;
}
}
if (IsPressed(keyboard, Keys.F11))
{
ToggleFullScreen();
}
if (IsPressed(keyboard, Keys.F))
{
ToggleFullScreen();
}
if (IsPressed(keyboard, Keys.R))
{
CycleWindowResolution();
}
if (IsPressed(keyboard, Keys.Space))
{
_isPaused = !_isPaused;
}
if (IsPressed(keyboard, Keys.Tab))
{
_showHud = !_showHud;
}
if (IsPressed(keyboard, Keys.Left))
{
_fractalPresetIndex = Math.Max(0, _fractalPresetIndex - 1);
}
if (IsPressed(keyboard, Keys.Right))
{
_fractalPresetIndex = Math.Min(19, _fractalPresetIndex + 1);
}
if (IsPressed(keyboard, Keys.M))
{
_currentInputMode = _currentInputMode == AudioInputMode.Microphone
? AudioInputMode.SystemOutput
: AudioInputMode.Microphone;
_audioCapture.SwitchMode(_currentInputMode);
}
_latestFeatures = _audioAnalyzer.GetLatestFeatures();
_fpsElapsed += gameTime.ElapsedGameTime;
_frameCounter++;
if (_fpsElapsed >= TimeSpan.FromSeconds(1))
{
_fps = _frameCounter;
_frameCounter = 0;
_fpsElapsed -= TimeSpan.FromSeconds(1);
}
Window.Title = $"Fractal Visualizer | {GetPresetName(_fractalPresetIndex)} | Mode: {_currentInputMode} | L:{_latestFeatures.Level:F3} B:{_latestFeatures.Bass:F2}";
_previousKeyboardState = keyboard;
base.Update(gameTime);
}
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.Black);
if (_fractalRenderer is not null)
{
float renderTime = _isPaused ? _latestFeatures.TimeSeconds : (float)gameTime.TotalGameTime.TotalSeconds;
_fractalRenderer.Draw(_latestFeatures, renderTime, _fractalPresetIndex);
}
if (_showHud && _spriteBatch is not null && _hudFont is not null && _pixel is not null)
{
_spriteBatch.Begin(samplerState: SamplerState.PointClamp, blendState: BlendState.AlphaBlend);
string modeText = _currentInputMode == AudioInputMode.Microphone ? "MIC" : "SYS";
_hudFont.DrawText(_spriteBatch, _pixel, "MODE " + modeText + " M SWITCH", 12, 10, 2, Color.White);
_hudFont.DrawText(_spriteBatch, _pixel, "PRESET " + GetPresetName(_fractalPresetIndex) + " LEFT RIGHT", 12, 30, 2, Color.White);
_hudFont.DrawText(_spriteBatch, _pixel, "LEVEL " + _latestFeatures.Level.ToString("0.000"), 12, 50, 2, Color.White);
_hudFont.DrawText(_spriteBatch, _pixel, "BASS " + _latestFeatures.Bass.ToString("0.000"), 12, 70, 2, Color.White);
_hudFont.DrawText(_spriteBatch, _pixel, "MID " + _latestFeatures.Mid.ToString("0.000"), 12, 90, 2, Color.White);
_hudFont.DrawText(_spriteBatch, _pixel, "HIGH " + _latestFeatures.High.ToString("0.000"), 12, 110, 2, Color.White);
_hudFont.DrawText(_spriteBatch, _pixel, "BEAT " + _latestFeatures.Beat.ToString("0.000"), 12, 130, 2, Color.White);
_hudFont.DrawText(_spriteBatch, _pixel, "PAUSED " + (_isPaused ? "YES" : "NO"), 12, 150, 2, Color.White);
_hudFont.DrawText(_spriteBatch, _pixel, "FPS " + _fps, 12, 170, 2, Color.White);
_hudFont.DrawText(_spriteBatch, _pixel, "F OR F11 FULLSCREEN R RESIZE", 12, 190, 2, Color.White);
_spriteBatch.End();
}
base.Draw(gameTime);
}
protected override void Dispose(bool disposing)
{
if (disposing)
{
_audioAnalyzer.Dispose();
_audioCapture.Dispose();
_fractalRenderer?.Dispose();
_pixel?.Dispose();
_spriteBatch?.Dispose();
}
base.Dispose(disposing);
}
private bool IsPressed(KeyboardState keyboardState, Keys key)
{
return keyboardState.IsKeyDown(key) && _previousKeyboardState.IsKeyUp(key);
}
private static string GetPresetName(int presetIndex)
{
return presetIndex switch
{
0 => "JULIA",
1 => "MANDELBULB",
2 => "KALEIDO",
3 => "FLAME",
4 => "PLASMA",
5 => "NEBULA",
6 => "FLAMEGRILL",
7 => "NOTES",
8 => "FIREWORKS",
9 => "EQCITY",
10 => "METABALL",
11 => "GALAXY",
12 => "AURORA",
13 => "VORTEX",
14 => "LASERGRID",
15 => "RAINRIPPLE",
16 => "INKSMOKE",
17 => "MOSAIC",
18 => "RIBBON",
19 => "GRAINBARS",
_ => "JULIA"
};
}
private void ToggleFullScreen()
{
_graphics.ToggleFullScreen();
}
private void CycleWindowResolution()
{
if (_graphics.IsFullScreen)
{
return;
}
_resolutionIndex = (_resolutionIndex + 1) % _windowedResolutions.Length;
(int width, int height) = _windowedResolutions[_resolutionIndex];
_graphics.PreferredBackBufferWidth = width;
_graphics.PreferredBackBufferHeight = height;
_graphics.ApplyChanges();
}
}