74 lines
5.4 KiB
Markdown
74 lines
5.4 KiB
Markdown
# NULL DEPTH — asset guide
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## Vizuálne pravidlá
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Všetky lokality majú rozlíšenie `1344 × 768`, pomer 16:9, statickú kameru približne vo výške očí a neobsahujú text, logá, HUD ani ľudí.
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Master visual style prompt:
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```text
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cinematic science fiction horror environment, massive underground brutalist
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technological complex, monumental raw concrete architecture, black industrial
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metal, exposed cables, conduits and service infrastructure, grounded believable
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engineering, minimal cold cyan utility lighting, grey concrete and black metal,
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red light reserved only for alarms and danger, deep controlled shadows, subtle
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volumetric haze, abandoned but still operational atmosphere, psychological horror,
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minimalist composition, no people, no humanoid silhouettes, no text, no logos,
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no readable signage, no interface elements, realistic materials, static eye-level
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camera, slightly wide cinematic lens, consistent architectural language, 16:9
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```
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Pri každom základnom obraze pripojiť k master promptu príslušný opis scény:
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| Filename | Prompt scény |
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|---|---|
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| `title_null_depth.webp` | monumental symmetrical underground entrance, enormous sealed blast doors, cavernous forecourt, restrained cyan utility lights, large negative space |
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| `loc_01_exterior_access.webp` | exterior access platform before the same enormous Facility 03 doors, contractor terminal near the door, silent and operational |
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| `loc_02_security_lobby.webp` | vast empty security lobby, abandoned guard station, dormant monitors, clean concrete geometry, no signs of violence |
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| `loc_03_main_corridor.webp` | wide main distribution corridor, multiple heavy sector doors, locked server access, strong perspective lines |
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| `loc_04_maintenance_control.webp` | compact maintenance control room, auxiliary power cabinets, local control console, most systems dark |
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| `loc_05_staff_access.webp` | small staff administration area, empty workstations, one active terminal, chairs left mid-shift |
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| `loc_06_operations_room.webp` | empty operations room, wall of system monitors, containment sectors represented only as abstract light patterns |
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| `loc_07_service_elevator.webp` | narrow industrial service elevator cabin, closed metal walls, cyan ceiling strip, claustrophobic composition |
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| `loc_08_lower_landing.webp` | lower technical landing outside elevator, warmer haze, dense pipes, uneven utility light |
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| `loc_09_cooling_junction.webp` | cooling junction with massive insulated pipes, valves and blocked thermal door toward core |
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| `loc_10_cooling_control.webp` | cooling control room, two large power-routing assemblies, local console, believable industrial engineering |
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| `loc_11_equipment_storage.webp` | equipment storage cages, spare service modules, live manual override connected to power bus |
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| `loc_12_service_passage.webp` | extremely narrow shoulder-width service tunnel, low ceiling, cables and metal panels, no visible end |
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| `loc_13_observation_room.webp` | spacious observation room after narrow tunnel, single damaged workstation, view toward deep core infrastructure |
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| `loc_14_core_access.webp` | monumental armored core access door, human authorization console, silent symmetrical antechamber |
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| `loc_15_server_core.webp` | enormous server cathedral, hundreds of vertical modules disappearing into darkness, nearly silent, restrained cyan light |
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## Alternatívne stavy
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Alternatívy sa generujú z hotového základného obrazu cez Canny + Fun Union ControlNet. Zachovať geometriu, kameru, dvere, podlahu, strop a polohy veľkých objektov.
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| Zdroj | Výstup | Zmena | Strength |
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|---|---|---|---:|
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| `loc_03_main_corridor.webp` | `loc_03_main_corridor_alarm.webp` | cyan svetlá prevažne vypnuté, riedke červené alarmy, hlbšie tiene | 0.85 |
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| `loc_07_service_elevator.webp` | `loc_07_service_elevator_stalled.webp` | kabína zastavená, dvere zatvorené, blikajúce núdzové svetlo | 0.90 |
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| `loc_15_server_core.webp` | `loc_15_server_core_shutdown.webp` | serverové moduly postupne tmavé, iba núdzové osvetlenie | 0.85 |
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Spoločný ControlNet prompt:
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```text
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KEEP THE SAME ROOM GEOMETRY, CAMERA POSITION, WALLS, DOORS, FLOOR, CEILING
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AND MAJOR OBJECT POSITIONS AS THE REFERENCE IMAGE. CHANGE ONLY THE STATE.
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No new architecture, no structural redesign, no new large objects, no people,
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no text, no logos, realistic materials, consistent NULL DEPTH visual style.
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```
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## Audio
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| Filename | Type | Prompt |
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|---|---|---|
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| `amb_facility_loop.ogg` | seamless loop | deep underground facility ambience, distant ventilation and structural hum, restrained, no melody, no distinct ending |
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| `amb_maintenance_loop.ogg` | seamless loop | industrial maintenance ambience, pipes, ventilation, low electrical vibration, sparse metallic resonance |
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| `amb_core_loop.ogg` | seamless loop | monumental server core ambience, immense quiet space, subtle cooling airflow and deep digital infrastructure hum |
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| `sfx_ui_confirm.ogg` | one-shot | short restrained technical UI confirmation, cold electronic click, no musical tone |
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| `sfx_door_heavy.ogg` | one-shot | massive industrial blast door unlocking and moving, hydraulic weight, concrete chamber reverb |
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| `sfx_power_restore.ogg` | one-shot | auxiliary power grid engaging, breakers, rising electrical hum, distant systems waking up |
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| `sfx_alarm_pulse.ogg` | one-shot/loopable | sparse low emergency alarm pulse, industrial, ominous, not shrill |
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Finálne assety nahradia placeholdery priamo pod rovnakými názvami bez zmeny `game.json`.
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