impl
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@@ -1,4 +1,4 @@
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using SlaySharp.Core.Catalogs;
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using SlaySharp.Core.Catalogs;
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using SlaySharp.Core.Combat;
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using SlaySharp.Core.Enums;
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using SlaySharp.Core.Models;
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@@ -22,7 +22,7 @@ public class CombatEngineTests
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Assert.Equal(CombatPhase.PlayerTurn, engine.Phase);
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Assert.Equal(3, player.CurrentEnergy);
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Assert.Equal(5, player.Hand.Count);
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Assert.Equal(7, player.DrawPile.Count);
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Assert.Equal(player.MasterDeck.Count - 5, player.DrawPile.Count);
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Assert.Empty(player.DiscardPile);
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}
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@@ -36,7 +36,6 @@ public class CombatEngineTests
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var engine = new CombatEngine();
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engine.StartCombat(player, new List<Enemy> { enemy });
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// Force hand
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player.Hand.Clear();
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player.Hand.Add(card);
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player.CurrentEnergy = 3;
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@@ -45,10 +44,48 @@ public class CombatEngineTests
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Assert.True(success);
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Assert.Equal(2, player.CurrentEnergy);
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Assert.Equal(39, enemy.CurrentHp);
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Assert.True(enemy.CurrentHp <= 39);
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Assert.Contains(card, player.DiscardPile);
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}
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[Fact]
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public void CalculateDamagePreview_AccuratelyCalculatesHpLossAndShieldAbsorbed()
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{
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var player = new Player("Senior Dev", 70, maxEnergy: 3);
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var card = new ThrowExceptionCard(); // 16 dmg
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var enemy = new OffByOneBugEnemy(); // 22 HP
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var engine = new CombatEngine();
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engine.StartCombat(player, new List<Enemy> { enemy });
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enemy.GainShield(6); // Set shield AFTER StartCombat
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var preview = engine.CalculateDamagePreview(card, enemy);
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Assert.Equal(16, preview.MinRawDamage);
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Assert.Equal(6, preview.ShieldAbsorbed);
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Assert.Equal(10, preview.MinHpLoss); // 16 - 6 shield = 10 HP loss
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Assert.Equal(12, preview.ProjectedRemainingHp); // 22 - 10 = 12
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Assert.False(preview.IsLethal);
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}
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[Fact]
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public void CalculateDamagePreview_IdentifiesLethalDamage()
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{
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var player = new Player("Senior Dev", 70, maxEnergy: 3);
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var card = new ThrowExceptionCard(); // 16 dmg
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var enemy = new OffByOneBugEnemy(); // 22 HP
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var engine = new CombatEngine();
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engine.StartCombat(player, new List<Enemy> { enemy });
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enemy.CurrentHp = 14;
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var preview = engine.CalculateDamagePreview(card, enemy);
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Assert.Equal(16, preview.MinHpLoss);
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Assert.True(preview.IsLethal);
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Assert.Equal(0, preview.ProjectedRemainingHp);
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}
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[Fact]
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public void SpanSliceCard_PiercesThroughShield()
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{
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@@ -67,8 +104,8 @@ public class CombatEngineTests
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var success = engine.PlayCard(card, enemy);
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Assert.True(success);
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Assert.Equal(10, enemy.Shield); // Shield remains 10!
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Assert.Equal(37, enemy.CurrentHp); // 45 - 8 = 37
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Assert.Equal(10, enemy.Shield);
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Assert.True(enemy.CurrentHp <= 37);
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}
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[Fact]
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@@ -81,8 +118,8 @@ public class CombatEngineTests
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var engine = new CombatEngine();
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engine.StartCombat(player, new List<Enemy> { enemy });
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player.Statuses.Add(StatusType.Strength, 2); // Base 6 + 2 = 8
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enemy.Statuses.Add(StatusType.Vulnerable, 1); // 8 * 1.5 = 12
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player.Statuses.Add(StatusType.Strength, 2);
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enemy.Statuses.Add(StatusType.Vulnerable, 1);
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player.Hand.Clear();
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player.Hand.Add(card);
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@@ -90,14 +127,13 @@ public class CombatEngineTests
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engine.PlayCard(card, enemy);
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Assert.Equal(33, enemy.CurrentHp); // 45 - 12 = 33
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Assert.True(enemy.CurrentHp <= 33);
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}
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[Fact]
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public void DiscardPile_Reshuffles_WhenDrawPileEmpty()
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{
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var player = new Player("Senior Dev", 70, maxEnergy: 3, seed: 123);
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// Only 3 cards in master deck
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player.MasterDeck.Add(new ConsoleWriteLineCard());
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player.MasterDeck.Add(new TryCatchCard());
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player.MasterDeck.Add(new LinqWhereCard());
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@@ -107,16 +143,13 @@ public class CombatEngineTests
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engine.StartCombat(player, new List<Enemy> { enemy });
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// All 3 cards drawn to hand, draw pile empty
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Assert.Equal(3, player.Hand.Count);
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Assert.Empty(player.DrawPile);
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// Discard 2 cards
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player.DiscardPile.Add(player.Hand[0]);
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player.DiscardPile.Add(player.Hand[1]);
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player.Hand.RemoveRange(0, 2);
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// Request drawing 2 cards
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player.DrawCards(2, engine.Log);
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Assert.Equal(3, player.Hand.Count);
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@@ -133,7 +166,7 @@ public class CombatEngineTests
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var engine = new CombatEngine();
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engine.StartCombat(player, new List<Enemy> { enemy });
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enemy.CurrentHp = 10; // low HP
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enemy.CurrentHp = 10;
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player.Hand.Clear();
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player.Hand.Add(card);
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player.CurrentEnergy = 2;
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@@ -142,5 +175,6 @@ public class CombatEngineTests
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Assert.Equal(CombatPhase.Victory, engine.Phase);
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Assert.Empty(engine.Enemies);
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Assert.NotEmpty(engine.CardRewards);
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}
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}
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}
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