Files
SlaySharp/tests/SlaySharp.Tests/CombatEngineTests.cs
T
2026-09-16 23:37:16 +02:00

180 lines
5.6 KiB
C#

using SlaySharp.Core.Catalogs;
using SlaySharp.Core.Combat;
using SlaySharp.Core.Enums;
using SlaySharp.Core.Models;
using Xunit;
namespace SlaySharp.Tests;
public class CombatEngineTests
{
[Fact]
public void CombatEngine_InitializesDeckAndDraws5Cards()
{
var player = new Player("Senior Dev", 70, maxEnergy: 3, seed: 42);
player.MasterDeck.AddRange(StarterDecks.CreateCsharpArchitectDeck());
var engine = new CombatEngine();
var enemy = new NullReferenceExceptionEnemy();
engine.StartCombat(player, new List<Enemy> { enemy });
Assert.Equal(CombatPhase.PlayerTurn, engine.Phase);
Assert.Equal(3, player.CurrentEnergy);
Assert.Equal(5, player.Hand.Count);
Assert.Equal(player.MasterDeck.Count - 5, player.DrawPile.Count);
Assert.Empty(player.DiscardPile);
}
[Fact]
public void PlayCard_DealsDamage_AndConsumesEnergy()
{
var player = new Player("Senior Dev", 70, maxEnergy: 3);
var card = new ConsoleWriteLineCard(); // Cost 1, dmg 6
var enemy = new NullReferenceExceptionEnemy(); // 45 HP
var engine = new CombatEngine();
engine.StartCombat(player, new List<Enemy> { enemy });
player.Hand.Clear();
player.Hand.Add(card);
player.CurrentEnergy = 3;
var success = engine.PlayCard(card, enemy);
Assert.True(success);
Assert.Equal(2, player.CurrentEnergy);
Assert.True(enemy.CurrentHp <= 39);
Assert.Contains(card, player.DiscardPile);
}
[Fact]
public void CalculateDamagePreview_AccuratelyCalculatesHpLossAndShieldAbsorbed()
{
var player = new Player("Senior Dev", 70, maxEnergy: 3);
var card = new ThrowExceptionCard(); // 16 dmg
var enemy = new OffByOneBugEnemy(); // 22 HP
var engine = new CombatEngine();
engine.StartCombat(player, new List<Enemy> { enemy });
enemy.GainShield(6); // Set shield AFTER StartCombat
var preview = engine.CalculateDamagePreview(card, enemy);
Assert.Equal(16, preview.MinRawDamage);
Assert.Equal(6, preview.ShieldAbsorbed);
Assert.Equal(10, preview.MinHpLoss); // 16 - 6 shield = 10 HP loss
Assert.Equal(12, preview.ProjectedRemainingHp); // 22 - 10 = 12
Assert.False(preview.IsLethal);
}
[Fact]
public void CalculateDamagePreview_IdentifiesLethalDamage()
{
var player = new Player("Senior Dev", 70, maxEnergy: 3);
var card = new ThrowExceptionCard(); // 16 dmg
var enemy = new OffByOneBugEnemy(); // 22 HP
var engine = new CombatEngine();
engine.StartCombat(player, new List<Enemy> { enemy });
enemy.CurrentHp = 14;
var preview = engine.CalculateDamagePreview(card, enemy);
Assert.Equal(16, preview.MinHpLoss);
Assert.True(preview.IsLethal);
Assert.Equal(0, preview.ProjectedRemainingHp);
}
[Fact]
public void SpanSliceCard_PiercesThroughShield()
{
var player = new Player("Senior Dev", 70, maxEnergy: 3);
var card = new SpanSliceCard(); // 8 piercing dmg
var enemy = new NullReferenceExceptionEnemy(); // 45 HP
var engine = new CombatEngine();
engine.StartCombat(player, new List<Enemy> { enemy });
enemy.GainShield(10);
player.Hand.Clear();
player.Hand.Add(card);
player.CurrentEnergy = 3;
var success = engine.PlayCard(card, enemy);
Assert.True(success);
Assert.Equal(10, enemy.Shield);
Assert.True(enemy.CurrentHp <= 37);
}
[Fact]
public void StatusEffects_StrengthAndVulnerable_MultiplyDamage()
{
var player = new Player("Senior Dev", 70, maxEnergy: 3);
var enemy = new NullReferenceExceptionEnemy(); // 45 HP
var card = new ConsoleWriteLineCard(); // 6 dmg
var engine = new CombatEngine();
engine.StartCombat(player, new List<Enemy> { enemy });
player.Statuses.Add(StatusType.Strength, 2);
enemy.Statuses.Add(StatusType.Vulnerable, 1);
player.Hand.Clear();
player.Hand.Add(card);
player.CurrentEnergy = 3;
engine.PlayCard(card, enemy);
Assert.True(enemy.CurrentHp <= 33);
}
[Fact]
public void DiscardPile_Reshuffles_WhenDrawPileEmpty()
{
var player = new Player("Senior Dev", 70, maxEnergy: 3, seed: 123);
player.MasterDeck.Add(new ConsoleWriteLineCard());
player.MasterDeck.Add(new TryCatchCard());
player.MasterDeck.Add(new LinqWhereCard());
var engine = new CombatEngine();
var enemy = new OffByOneBugEnemy();
engine.StartCombat(player, new List<Enemy> { enemy });
Assert.Equal(3, player.Hand.Count);
Assert.Empty(player.DrawPile);
player.DiscardPile.Add(player.Hand[0]);
player.DiscardPile.Add(player.Hand[1]);
player.Hand.RemoveRange(0, 2);
player.DrawCards(2, engine.Log);
Assert.Equal(3, player.Hand.Count);
Assert.Empty(player.DiscardPile);
}
[Fact]
public void KillingAllEnemies_TriggersVictory()
{
var player = new Player("Senior Dev", 70, maxEnergy: 3);
var card = new ThrowExceptionCard(); // 16 dmg
var enemy = new OffByOneBugEnemy(); // 22 HP
var engine = new CombatEngine();
engine.StartCombat(player, new List<Enemy> { enemy });
enemy.CurrentHp = 10;
player.Hand.Clear();
player.Hand.Add(card);
player.CurrentEnergy = 2;
engine.PlayCard(card, enemy);
Assert.Equal(CombatPhase.Victory, engine.Phase);
Assert.Empty(engine.Enemies);
Assert.NotEmpty(engine.CardRewards);
}
}